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All Outputs (4)

Implementing User Behaviour on Dynamic Building Simulations for Energy Consumption (2019)
Journal Article
Jimenez-Bescos, C., & Oregi, X. (2019). Implementing User Behaviour on Dynamic Building Simulations for Energy Consumption. Scientific Journal of Riga Technical University. Environmental and Climate Technologies, 23(3), 308-318. https://doi.org/10.2478/rtuect-2019-0097

User behaviour influences the energy consumption of domestic properties with different range of variations and this has an effect on the results of building simulations based on default or general values, as opposed to implementing user behaviour. Th... Read More about Implementing User Behaviour on Dynamic Building Simulations for Energy Consumption.

Passive house vs. passive design: sociotechnical issues in a practice-based design research project for a low-energy house (2019)
Journal Article
Kroll, D., Breen Lovett, S., Jimenez-Bescos, C., Chisnall, P., & Aitchison, M. (2020). Passive house vs. passive design: sociotechnical issues in a practice-based design research project for a low-energy house. Architectural Science Review, 63(3-4), 361-371. https://doi.org/10.1080/00038628.2019.1697924

Building performance simulation tools such as the Passive House Planning Package (PHPP) can be invaluable for improving energy-efficiency in housing design. However, achieving improved energy performance is also a sociotechnical issue, and how this i... Read More about Passive house vs. passive design: sociotechnical issues in a practice-based design research project for a low-energy house.

Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage (2019)
Journal Article
Smith, M., Walford, N. S., & Jimenez-Bescos, C. (2019). Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage. Digital Applications in Archaeology and Cultural Heritage, 14, 1-13. https://doi.org/10.1016/j.daach.2019.e00113

Developments in information technology have challenged the traditional model of museums, libraries and similar venues acting as relatively passive ‘learning spaces’ for the public to access ‘knowledge’ as an exchange between tutor and learner, or in... Read More about Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage.

Evaluating the impact of Ventilation strategy and Window Opening Area on Overheating Issues (2019)
Journal Article
Jimenez-Bescos, C. (2019). Evaluating the impact of Ventilation strategy and Window Opening Area on Overheating Issues. IOP Conference Series: Earth and Environmental Science, 294, 1-9. https://doi.org/10.1088/1755-1315/294/1/012042

Thermal mass has the benefit of regulating energy in buildings and generates potential savings in energy and CO2 emissions. The result of the effect of climate change will be more intense and longer periods of summer heat waves. Use of the building... Read More about Evaluating the impact of Ventilation strategy and Window Opening Area on Overheating Issues.