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All Outputs (6)

Deep learning approaches to aircraft maintenance, repair and overhaul: a review (2018)
Conference Proceeding
Rengasami, D., Morvan, H., & Patrocinio Figueredo, G. (2018). Deep learning approaches to aircraft maintenance, repair and overhaul: a review. In 21st IEEE International Conference on Intelligent Transportation Systemshttps://doi.org/10.1109/ITSC.2018.8569502

The use of sensor technology constantly gathering aircrafts' status data has promoted the rapid development of data-driven solutions in aerospace engineering. These methods assist, for instance, with determining appropriate actions for aircraft maint... Read More about Deep learning approaches to aircraft maintenance, repair and overhaul: a review.

Exploring relationships between museum artefacts through spatial interaction (2018)
Conference Proceeding
Ali, S., Bedwell, B., & Koleva, B. (2018). Exploring relationships between museum artefacts through spatial interaction. In NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer Interaction (224-235). https://doi.org/10.1145/3240167.3240217

We propose a novel approach, which involves visitors physically manipulating visual representations of artefacts and scanning with their mobile phone different groups or sequences of items in order to reveal digital information about their relationsh... Read More about Exploring relationships between museum artefacts through spatial interaction.

Discomfort—the dark side of fun (2018)
Book Chapter
Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., Tennent, P., & Rodden, T. (2018). Discomfort—the dark side of fun. In M. Blythe, & A. Monk (Eds.), Funology 2: from usability to enjoyment (209-224). Springer. https://doi.org/10.1007/978-3-319-68213-6_13

For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting an art gallery can embody these senses of... Read More about Discomfort—the dark side of fun.

A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces (2018)
Conference Proceeding
Chamberlain, A., Bødker, M., De Roure, D., Willcox, P., Emsley, I., & Malizia, A. (2018). A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces. In M. Kurosu (Ed.), Human-Computer Interaction. Theories, Methods, and Human Issues (24-34). https://doi.org/10.1007/978-3-319-91238-7_3

© Springer International Publishing AG, part of Springer Nature 2018. This short paper presents the initial research insights of an ongoing research project that focuses upon understanding the role of landscape, its use as a resource for designing in... Read More about A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces.

Low-Cost Automatic Ambient Assisted Living System (2018)
Conference Proceeding
Malekmohamad, H., Moemeni, A., Orun, A., & Purohit, J. K. (2018). Low-Cost Automatic Ambient Assisted Living System. In 2018 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops) (693-697). https://doi.org/10.1109/PERCOMW.2018.8480390

The recent increase in ageing population in countries around the world has brought a lot of attention toward research and development of ambient assisted living (AAL) systems. These systems should be inexpensive to be installed in elderly homes, prot... Read More about Low-Cost Automatic Ambient Assisted Living System.