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All Outputs (3)

Virtual Humanity: empathy, embodiment and disorientation in humanitarian VR experience design (2018)
Journal Article
Kennedy, H. W., & Atkinson, S. (2018). Virtual Humanity: empathy, embodiment and disorientation in humanitarian VR experience design. Refractory: A Journal of Entertainment Media, 30, 12

With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu of the filmed location. Hitherto hard to reach territories, and hard to portray narratives can now be realised and experienced first hand – rendering... Read More about Virtual Humanity: empathy, embodiment and disorientation in humanitarian VR experience design.

Extended Reality Ecosystems: Innovations in Creativity and Collaboration in the Theatrical Arts (2018)
Journal Article
Kennedy, H., & Atkinson, S. (2018). Extended Reality Ecosystems: Innovations in Creativity and Collaboration in the Theatrical Arts. Refractory: A Journal of Entertainment Media, 30(10), 12

This article maps aspects of the current Extended Reality (XR) production ecosystem in the UK, capturing a unique industry at its moment of emergence. The last three years have seen an increase in activity by traditional theatre institutions in the U... Read More about Extended Reality Ecosystems: Innovations in Creativity and Collaboration in the Theatrical Arts.

Game Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy (2018)
Journal Article
Kennedy, H. W. (2018). Game Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy. Games and Culture, 13(7), 708-727. https://doi.org/10.1177/1555412018764992

© The Author(s) 2018. This article examines the evidenced and the potential impact of all-female games jams as an element within a feminist interventionist approach to improving women’s equal participation within the ludic economies of the games indu... Read More about Game Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy.