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All Outputs (13)

The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance (2017)
Conference Proceeding
Chamberlain, A., Kallionpää, M., & Benford, S. (2017). The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

New technologies, such as Virtual Reality (VR), Robotics and Artificial Intelligence (AI) are steadily having an impact upon the world of opera. The evolving use of performance-based software such as Ableton Live and Max/MSP has created new and excit... Read More about The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

Recognizing the Presence of Hidden Visual Markers in Digital Images (2017)
Conference Proceeding
Xu, L., French, A. P., Towey, D., & Benford, S. (2017). Recognizing the Presence of Hidden Visual Markers in Digital Images. In Thematic Workshops '17: Proceedings of the on Thematic Workshops of ACM Multimedia 2017 (210-218). https://doi.org/10.1145/3126686.3126761

As the promise of Virtual and Augmented Reality (VR and AR) becomes more realistic, an interesting aspect of our enhanced living environment includes the availability — indeed the potential ubiquity — of scannable markers. Such markers could represen... Read More about Recognizing the Presence of Hidden Visual Markers in Digital Images.

Crafting Interactive Decoration (2017)
Journal Article
Benford, S., Koleva, B., Quinn, A., Thorn, E., Glover, K., Preston, W., …Mortier, R. (2017). Crafting Interactive Decoration. ACM Transactions on Computer-Human Interaction, 24(4), 1-39. https://doi.org/10.1145/3058552

We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an exis... Read More about Crafting Interactive Decoration.

Enabling hand-crafted visual markers at scale (2017)
Conference Proceeding
Preston, W., Benford, S., Thorn, E., Koleva, B., Rennick-Egglestone, S., Mortier, R., …Worboys, M. (2017). Enabling hand-crafted visual markers at scale. . https://doi.org/10.1145/3064663.3064746

As locative media and augmented reality spread into the everyday world so it becomes important to create aesthetic visual markers at scale. We explore a designer-centred approach in which skilled designers handcraft seed designs that are automaticall... Read More about Enabling hand-crafted visual markers at scale.

The Rough Mile: Testing a Framework of Immersive Practice (2017)
Conference Proceeding
Spence, J., Hazzard, A., McGrath, S., Greenhalgh, C., & Benford, S. (2017). The Rough Mile: Testing a Framework of Immersive Practice. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17 (877-888). https://doi.org/10.1145/3064663.3064756

We present our case study on gifting digital music, The Rough Mile, as an example of a Framework of Immersive Practice, intended for researchers and practitioners in HCI and interaction design. Although immersion is a frequently used term in the HCI... Read More about The Rough Mile: Testing a Framework of Immersive Practice.

The challenges of visual-kinaesthetic experience (2017)
Conference Proceeding
Tennent, P., Benford, S., Marshall, J., Walker, B., & Brundell, P. (2017). The challenges of visual-kinaesthetic experience. In DIS '17 Proceedings of the 2017 Conference on Designing Interactive Systems, 1265-1276. doi:10.1145/3064663.3064763

Composing and realising a game-like performance for disklavier and electronics (2017)
Conference Proceeding
Kallionpää, M., Greenhalgh, C., Hazzard, A., Weigl, D. M., Page, K. R., & Benford, S. (2017). Composing and realising a game-like performance for disklavier and electronics.

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, whic... Read More about Composing and realising a game-like performance for disklavier and electronics.

Building a maker community around an open hardware platform (2017)
Conference Proceeding
Morreale, F., Moro, G., Chamberlain, A., Benford, S., & McPherson, A. P. (2017). Building a maker community around an open hardware platform.

This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We ex- amine the factors promoting the successful uptake of a maker platform from two perspectives: first, we investigate the tech- nical... Read More about Building a maker community around an open hardware platform.

Playing fast and loose with music recognition (2017)
Conference Proceeding
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. (2017). Playing fast and loose with music recognition.

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

A survey of the trajectories conceptual framework: Investigating theory use in HCI (2017)
Conference Proceeding
Velt, R., Benford, S., & Reeves, S. (2017). A survey of the trajectories conceptual framework: Investigating theory use in HCI. In CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (2091-2105). https://doi.org/10.1145/3025453.3026022

We present a case study of how Human-Computer Interaction (HCI) theory is reused within the field. We analyze the HCI literature in order to reveal the impact of one particular theory, the trajectories framework that has been cited as an example of b... Read More about A survey of the trajectories conceptual framework: Investigating theory use in HCI.

Office workers' perceived barriers and facilitators to taking regular micro-breaks at work: a diary-probed interview study (2017)
Journal Article
Huang, Y., Benford, S., Hendrickx, H., Treloar, R., & Blake, H. (2017). Office workers' perceived barriers and facilitators to taking regular micro-breaks at work: a diary-probed interview study. Lecture Notes in Artificial Intelligence, 10171, 149-161. https://doi.org/10.1007/978-3-319-55134-0_12

Research has suggested regular breaks in sedentary office work are im-portant for health, wellbeing and long-term productivity. Although many comput-erized break reminders exist, few are based on user needs and requirements as determined by formative... Read More about Office workers' perceived barriers and facilitators to taking regular micro-breaks at work: a diary-probed interview study.

"It's not yet a gift": Understanding digital gifting (2017)
Conference Proceeding
Kwon, H., Koleva, B., Schnädelbach, H., & Benford, S. (2017). "It's not yet a gift": Understanding digital gifting. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (2372-2384). https://doi.org/10.1145/2998181.2998225

A myriad of digital artifacts are routinely exchanged online. While previous studies suggest that these are sometimes considered to be gifts, CSCW has largely overlooked explicit digital gifting where people deliberately choose to give digital media... Read More about "It's not yet a gift": Understanding digital gifting.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Conference Proceeding
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (995-1008). https://doi.org/10.1145/2998181.2998325

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.