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All Outputs (11)

Interacting with robots as performers and producers of music (2016)
Conference Proceeding
Chamberlain, A., Page, K., De Roure, D., & Klyne, G. (2016). Interacting with robots as performers and producers of music.

Is it really so strange to think about a robot as something, or perhaps someone that can produce music, as a performer or even as a composer? What happens when robots perform on stage to live audiences, and when they are perceived as intelligent? In... Read More about Interacting with robots as performers and producers of music.

Making music together: an exploration of amateur and pro-am Grime music production (2016)
Conference Proceeding
McGrath, S., Chamberlain, A., & Benford, S. (2016). Making music together: an exploration of amateur and pro-am Grime music production.

This novel research presents the results of an ethnographic study, which focused upon the production of an EP created by an amateur and a pro-amateur producer. The research presents their production practices across the production workflow, from ince... Read More about Making music together: an exploration of amateur and pro-am Grime music production.

The Grime scene: social media, music, creation and consumption (2016)
Conference Proceeding
McGrath, S., Chamberlain, A., & Benford, S. (2016). The Grime scene: social media, music, creation and consumption.

In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions betwe... Read More about The Grime scene: social media, music, creation and consumption.

Audio in place: media, mobility & HCI: creating meaning in space (2016)
Conference Proceeding
Chamberlain, A., Bødker, M., Hazzard, A., & Benford, S. (2016). Audio in place: media, mobility & HCI: creating meaning in space. . https://doi.org/10.1145/2957265.2964195

Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound.... Read More about Audio in place: media, mobility & HCI: creating meaning in space.

New directions for preserving intangible cultural heritage through the use of mobile technologies (2016)
Conference Proceeding
Papangelis, K., Chamberlain, A., & Hai-Ning, L. (2016). New directions for preserving intangible cultural heritage through the use of mobile technologies.

While many cultural heritage projects currently exist, few explore the full potential of mobile technologies as a mechanism to explore intangible heritage as a way to preserve culture. This paper outlines three distinct areas necessary for the design... Read More about New directions for preserving intangible cultural heritage through the use of mobile technologies.

An ethnographic exploration of studio production practice (2016)
Conference Proceeding
McGrath, S., Hazzard, A., Chamberlain, A., & Benford, S. (2016). An ethnographic exploration of studio production practice.

Tools for music production range from full scale digital production workstations to context-driven plugins. There are a number of inherent challenges to address in supporting users at different stages of work and at different levels of technical skil... Read More about An ethnographic exploration of studio production practice.

Affect theory and autoethnography in ordinary information systems (2016)
Conference Proceeding
Bødker, M., & Chamberlain, A. (2016). Affect theory and autoethnography in ordinary information systems.

This paper uses philosophical theories of affect as a lens for exploring autoethnographic renderings of everyday experience with information technology. Affect theories, in the paper, denote a broad trend in post-humanistic philosophy that explores s... Read More about Affect theory and autoethnography in ordinary information systems.

Designing for exploratory play with a hackable digital musical instrument (2016)
Conference Proceeding
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016). Designing for exploratory play with a hackable digital musical instrument. In DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems (1233-1245). https://doi.org/10.1145/2901790.2901831

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.

Accountable artefacts: The case of the Carolan Guitar (2016)
Conference Proceeding
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., …Darzentas, D. (2016). Accountable artefacts: The case of the Carolan Guitar. In CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (1163-1175). https://doi.org/10.1145/2858036.2858306

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable artefacts: The case of the Carolan Guitar.

Ways of walking: understanding walking's implications for the design of handheld technology via a humanistic ethnographic approach (2016)
Journal Article
Eslambolchilar, P., Bødker, M., & Chamberlain, A. (2016). Ways of walking: understanding walking's implications for the design of handheld technology via a humanistic ethnographic approach. Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 12(1), https://doi.org/10.17011/ht/urn.201605192618

It seems logical to argue that mobile computing technologies are intended for use “on-the-go.” However, on closer inspection, the use of mobile technologies pose a number of challenges for users who are mobile, particularly moving around on foot. In... Read More about Ways of walking: understanding walking's implications for the design of handheld technology via a humanistic ethnographic approach.

Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design (2016)
Journal Article
Chamberlain, A., & Crabtree, A. (in press). Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design. Personal and Ubiquitous Computing, https://doi.org/10.1007/s00779-016-0911-2

This series of studies make it clear that a wide range of both physical and digital resources are involved in domestic music consumption. The selection of digital resources is particularly evident, and it can be observed that domestic music consumpti... Read More about Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design.