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All Outputs (16)

A cultural shock doctrine? Austerity, the neoliberal state and the creative industries discourse (2014)
Journal Article
Newsinger, J. (2015). A cultural shock doctrine? Austerity, the neoliberal state and the creative industries discourse. Media, Culture and Society, 37(2), 302-313. https://doi.org/10.1177/0163443714560134

A number of writers have made the argument that the development creative industries policy discourse in the United Kingdom and elsewhere represents the articulation of a politics that is neoliberal in character. The marginalisation of Blairism in the... Read More about A cultural shock doctrine? Austerity, the neoliberal state and the creative industries discourse.

Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home (2014)
Conference Proceeding
Victoria, S., Tim, C., Sarah, M., Kher Hui, N., Elizabeth, E., Richard, M., & Stuart, R. (2014). Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home. In UbiComp '14 Adjunct: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication (931-938). https://doi.org/10.1145/2638728

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More about Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home.

Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home (2014)
Conference Proceeding
Shipp, V., Coughlan, T., Martindale, S., Ng, K. H., Evans, E., Mortier, R., & Reeves, S. (2014). Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home. In UbiComp 2014 - Adjunct Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (931-938). https://doi.org/10.1145/2638728.2641558

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More about Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home.

The American President in Film and Television: Myth, Politics and Representation (2014)
Book
Frame, G. (2014). The American President in Film and Television: Myth, Politics and Representation. Peter Lang International Academic Publishers

As evidenced by the election of celebrity and reality television star Donald Trump, popular culture has played a vital role in the conceptualisation of political leadership. This revised edition of The American President in Film and Television explor... Read More about The American President in Film and Television: Myth, Politics and Representation.

'We're all a bunch of nutters!': the production dynamics of Alternate reality games (2014)
Journal Article
Elizabeth, E. (2014). 'We're all a bunch of nutters!': the production dynamics of Alternate reality games. International Journal of Communication, 8,

Alternate reality games (ARGs) combine transmedia and pervasive storytelling, layering fictional narratives onto real world spaces and raising a number of production challenges in the process. This article will consider the key professional skills, w... Read More about 'We're all a bunch of nutters!': the production dynamics of Alternate reality games.

Authorship and Authenticity in the Transmedia Brand: The Case of Marvel's Agents of S.H.I.E.L.D. (2014)
Journal Article
Hadas, L. (2014). Authorship and Authenticity in the Transmedia Brand: The Case of Marvel's Agents of S.H.I.E.L.D. Networking Knowledge: Journal of the MeCCSA Postgraduate Network, 7(1), https://doi.org/10.31165/nk.2014.71.332

The Marvel Cinematic Universe (MCU) is the first filmmaking endeavour of its kind: multiple separate superhero films taking place within a single diegetic world, united in a single sequel, The Avengers (2012). The third highest-grossing film in histo... Read More about Authorship and Authenticity in the Transmedia Brand: The Case of Marvel's Agents of S.H.I.E.L.D..

The Malthusian Paradox: performance in an alternate reality game (2014)
Journal Article
Evans, E., Flintham, M., & Martindale, S. (2014). The Malthusian Paradox: performance in an alternate reality game. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-014-0762-7

The Malthusian Paradox is a transmedia alternate reality game (ARG) created by artists Dominic Shaw and Adam Sporne played by 300 participants over three months. We explore the design of the game, which cast players as agents of a radical organisatio... Read More about The Malthusian Paradox: performance in an alternate reality game.

Stallone and Hollywood in Transition (2014)
Book Chapter
Gallagher, M. (2014). Stallone and Hollywood in Transition. In C. Holmlund (Ed.), The Ultimate Stallone Reader, 97-119. Columbia University Press

Somewhere (and nowhere) between modernity and tradition: towards a critique of international and indigenous perspectives on the significance of contemporary Chinese art (2014)
Journal Article
Gladston, P. (2014). Somewhere (and nowhere) between modernity and tradition: towards a critique of international and indigenous perspectives on the significance of contemporary Chinese art. Tate Papers,

Reviewing international and indigenous perspectives on the significance of contemporary Chinese art, Paul Gladston argues for the necessity of new theoretical paradigms.