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Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments (2007)
Conference Proceeding
Wietrzyk, B., & Radenkovic, M. (2007). Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments. In 2007 Fourth Annual Conference on Wireless on Demand Network Systems and Services. https://doi.org/10.1109/WONS.2007.340493

Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other sensors, combined with wireless netwo... Read More about Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments.