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All Outputs (9)

Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities (2021)
Journal Article
Hallewell, M., Salanitri, D., D’Cruz, M., Cobb, S., Picinali, L., Frost, E., …Patel, H. (2021). Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities. Journal of Rehabilitation and Assistive Technologies Engineering, 8, 1-14. https://doi.org/10.1177/20556683211021527

Introduction: It is notoriously difficult to obtain a perfect fitting of hearing aids (HAs) for children as they often struggle to understand their hearing loss well enough to discuss the fitting adequately with their audiologist. Dartanan is an ‘edu... Read More about Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities.

Play&Tune: User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation (2020)
Journal Article
Hallewell, M., Patel, H., Salantri, D., Picinali, L., Cobb, S., Velzen, J., …Simeone, M. (2021). Play&Tune: User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation. Ergonomics in Design, 29(1), 14-24. https://doi.org/10.1177/1064804619899558

Many hearing aid (HA) users are dissatisfied with HA performance in social situations. One way to improve HA outcomes is training the users to understand how HAs work. Play&Tune was designed to provide this training and to foster autonomy in hearing... Read More about Play&Tune: User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation.

Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality (2018)
Journal Article
Kulik, A., Kunert, A., Beck, S., Matthes, C., Schollmeyer, A., Kreskowski, A., …D'Cruz, M. (2018). Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality. Presence: Teleoperators and Virtual Environments, 26(3), https://doi.org/10.1162/pres_a_00297

In this paper, we present a novel, multi-user, virtual reality environment for the interactive, collaborative 3D analysis of large 3D scans and the technical advancements that were necessary to build it: a multi-view rendering system for large 3D poi... Read More about Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality.

What makes a space invader?: passenger perceptions of personal space invasion in aircraft travel (2017)
Journal Article
Lewis, L., Patel, H., D’Cruz, M., & Cobb, S. (2017). What makes a space invader?: passenger perceptions of personal space invasion in aircraft travel. Ergonomics, 60(11), 1461-1470. https://doi.org/10.1080/00140139.2017.1313456

The invasion of personal space is often a contributory factor to the experience of discomfort in aircraft passengers. This paper presents a questionnaire study which investigated how air travellers are affected by invasions of personal space and how... Read More about What makes a space invader?: passenger perceptions of personal space invasion in aircraft travel.

Passenger-centric factors influencing the experience of aircraft comfort (2017)
Journal Article
Patel, H., & D'Cruz, M. (2018). Passenger-centric factors influencing the experience of aircraft comfort. Transport Reviews, 38(2), 252-269. https://doi.org/10.1080/01441647.2017.1307877

Enhancing passenger comfort in an air cabin environment is uniquely challenging. Air travel offers a restrictive passenger experience in terms of available space and the ability to change one’s position or journey. The first step to designing experie... Read More about Passenger-centric factors influencing the experience of aircraft comfort.

Distracting people from sources of discomfort in a simulated aircraft environment (2016)
Journal Article
Lewis, L., Harshada, P., Cobb, S., D'Cruz, M., Bues, M., Stefani, O., & Tredeaux, G. (in press). Distracting people from sources of discomfort in a simulated aircraft environment. WORK: A Journal of Prevention, Assessment & Rehabilitation, 54(4), https://doi.org/10.3233/WOR-162356

BACKGROUND: Comfort is an important factor in the acceptance of transport systems. In 2010 and 2011, the European Commission (EC) put forward its vision for air travel in the year 2050 which envisaged the use of in-flight virtual reality. This paper... Read More about Distracting people from sources of discomfort in a simulated aircraft environment.

Imagining technology-enhanced learning with heritage artefacts: teacher-perceived potential of 2D and 3D heritage site visualisations (2015)
Journal Article
Lackovic, N., Crook, C., Cobb, S., Shalloe, S., & D'Cruz, M. (2015). Imagining technology-enhanced learning with heritage artefacts: teacher-perceived potential of 2D and 3D heritage site visualisations. Educational Research, 57(3), https://doi.org/10.1080/00131881.2015.1058098

Background: There is much to be realised in the educational potential of national and world heritage sites. Such sites need to be supported in sharing their resources with a wide and international public, especially within formal education. Two-dimen... Read More about Imagining technology-enhanced learning with heritage artefacts: teacher-perceived potential of 2D and 3D heritage site visualisations.

Understanding the complex needs of automotive training at final assembly lines (2014)
Journal Article
Hermawati, S., Lawson, G., D'Cruz, M., Arlt, F., Apold, J., Andersson, L., …Malmsköld, L. (2015). Understanding the complex needs of automotive training at final assembly lines. Applied Ergonomics, 46,Pt.A, https://doi.org/10.1016/j.apergo.2014.07.014

Automobile final assembly operators must be highly skilled to succeed in a low automation environment where multiple variants must be assembled in quick succession. This paper presents formal user studies conducted at OPEL and VOLVO Group to identify... Read More about Understanding the complex needs of automotive training at final assembly lines.