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All Outputs (34)

Encountering Autonomous Robots on Public Streets (2024)
Conference Proceeding
Pelikan, H. R. M., Reeves, S., & Cantarutti, M. N. (2024). Encountering Autonomous Robots on Public Streets. In HRI '24: Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction. https://doi.org/10.1145/3610977.3634936

Robots deployed in public settings enter spaces that humans live and work in. Studies of HRI in public tend to prioritise direct and deliberate interactions. Yet this misses the most common form of response to robots, which ranges from subtle fleetin... Read More about Encountering Autonomous Robots on Public Streets.

Augmented Robotic Telepresence (ART): A Prototype for Enhancing Remote Interaction and Participation (2023)
Conference Proceeding
Reyes-Cruz, G., Phypers, I., Boudouraki, A., Price, D., Fischer, J., Reeves, S., …Maior, H. (2023). Augmented Robotic Telepresence (ART): A Prototype for Enhancing Remote Interaction and Participation. In TAS '23: Proceedings of the First International Symposium on Trustworthy Autonomous Systems (1-6). https://doi.org/10.1145/3597512.3597532

Mobile robotic telepresence (MRP) allows remote users' access and mobility in a range of local environments. MRP devices have been adopted in societally significant domains such as workplaces, museums, commerce, education, and healthcare, especially... Read More about Augmented Robotic Telepresence (ART): A Prototype for Enhancing Remote Interaction and Participation.

Your mileage may vary: Case study of a robotic telepresence pilot roll-out for a hybrid knowledge work organisation (2023)
Conference Proceeding
Boudouraki, A., Fischer, J. E., Reeves, S., & Rintel, S. (2023). Your mileage may vary: Case study of a robotic telepresence pilot roll-out for a hybrid knowledge work organisation. In CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573871

Organisations wishing to maintain employee satisfaction for hybrid collaboration need to explore flexible solutions that provide value for both remote and on-site employees. In this case study, we report on the roll-out of a telepresence robot pilot... Read More about Your mileage may vary: Case study of a robotic telepresence pilot roll-out for a hybrid knowledge work organisation.

"Being in on the Action" in Mobile Robotic Telepresence: Rethinking Presence in Hybrid Participation (2023)
Conference Proceeding
Boudouraki, A., Fischer, J. E., Reeves, S., & Rintel, S. (2023). "Being in on the Action" in Mobile Robotic Telepresence: Rethinking Presence in Hybrid Participation. In HRI '23: Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (63-71). https://doi.org/10.1145/3568162.3576961

Mobile Robotic Telepresence (MRP) systems afford remote communication with an embodied physicality and autonomous mobility, which is thought to be useful for creating a sense of presence in hybrid activities. In this paper, drawing on phenomenology,... Read More about "Being in on the Action" in Mobile Robotic Telepresence: Rethinking Presence in Hybrid Participation.

Supporting Awareness of Visual Impairments and Accessibility Reflections through Video Demos and Design Cards (2022)
Conference Proceeding
Reyes-Cruz, G., Fischer, J., & Reeves, S. (2022). Supporting Awareness of Visual Impairments and Accessibility Reflections through Video Demos and Design Cards. In Proceedings of the 12th Nordic Conference on Human-Computer Interaction (NordiCHI’22) (1-15). https://doi.org/10.1145/3546155.3546697

Disabled people's experiences and knowledge are oftentimes not central in design processes. Further, the burden of outreach and sensitising others to these experiences and knowledge is frequently not recognised. This paper offers a workshop approach... Read More about Supporting Awareness of Visual Impairments and Accessibility Reflections through Video Demos and Design Cards.

Exploring self-tracking practices for those with lived experience of bipolar disorder: Learning from combined principles of Patient and Public Involvement and HCI (2022)
Conference Proceeding
Majid, S., Morriss, R., Figueredo, G., & Reeves, S. (2022). Exploring self-tracking practices for those with lived experience of bipolar disorder: Learning from combined principles of Patient and Public Involvement and HCI. In DIS '22: Designing Interactive Systems Conference (1907-1920). https://doi.org/10.1145/3532106.3533531

Bipolar Disorder (BD) is a complex, cyclical and chronic mental illness where self-tracking is central to self-management. Mobile technology is often leveraged to support this. Limited research has investigated the everyday practices of self-tracking... Read More about Exploring self-tracking practices for those with lived experience of bipolar disorder: Learning from combined principles of Patient and Public Involvement and HCI.

Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence (2022)
Conference Proceeding
Boudouraki, A., Reeves, S., Fischer, J. E., & Rintel, S. (2022). Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence. . https://doi.org/10.1145/3491102.3517640

Mobile Robotic Telepresence (MRP) systems are remotely controlled, mobile videoconferencing devices that allow the remote user to move independently and have a physical presence in the environment. This paper presents a longitudinal study of MRP use... Read More about Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence.

Unpacking Practitioners' Attitudes Towards Codifications of Design Knowledge for Voice User Interfaces (2022)
Conference Proceeding
Khemani, K. H., & Reeves, S. (2022). Unpacking Practitioners' Attitudes Towards Codifications of Design Knowledge for Voice User Interfaces. In CHI '22: CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3491102.3517623

Recent HCI research has sought to develop guidelines-'heuristics', 'best practices', 'principles' and so on-for voice user interfaces (VUI) to aid both practitioners and researchers in improving the quality of VUI-based design. However, limited resea... Read More about Unpacking Practitioners' Attitudes Towards Codifications of Design Knowledge for Voice User Interfaces.

Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments (2020)
Conference Proceeding
Reyes-Cruz, G., Fischer, J. E., & Reeves, S. (2020). Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (1–13). https://doi.org/10.1145/3313831.3376767

More than a billion people in the world live with some form of visual impairment, and a wide variety of technologies are now routinely used by them in the course of 'getting on' in everyday life. However, little is known about the ways in which assis... Read More about Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments.

Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls (2020)
Conference Proceeding
Gan, Y., Greiffenhagen, C., & Reeves, S. (2020). Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3313831.3376704

Mobile video calling technologies have become a critical link to connect distributed families. However, these technologies have been principally designed for video calling between two parties, whereas family video calls involve young children often c... Read More about Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls.

Voice Interfaces in Everyday Life (2018)
Conference Proceeding
Porcheron, M., Fischer, J. E., Reeves, S., & Sharples, S. (2018). Voice Interfaces in Everyday Life. In CHI '18: Proceedings of the CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3173574.3174214

© 2018 Copyright is held by the owner/author(s). Voice User Interfaces (VUIs) are becoming ubiquitously available, being embedded both into everyday mobility via smartphones, and into the life of the home via 'assistant' devices. Yet, exactly how use... Read More about Voice Interfaces in Everyday Life.

A survey of the trajectories conceptual framework: Investigating theory use in HCI (2017)
Conference Proceeding
Velt, R., Benford, S., & Reeves, S. (2017). A survey of the trajectories conceptual framework: Investigating theory use in HCI. In CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (2091-2105). https://doi.org/10.1145/3025453.3026022

We present a case study of how Human-Computer Interaction (HCI) theory is reused within the field. We analyze the HCI literature in order to reveal the impact of one particular theory, the trajectories framework that has been cited as an example of b... Read More about A survey of the trajectories conceptual framework: Investigating theory use in HCI.

Ways of Spectating: Unravelling Spectator Participation in Kinect Play (2017)
Conference Proceeding
Tekin, B. S., & Reeves, S. (2017). Ways of Spectating: Unravelling Spectator Participation in Kinect Play. In CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (1558–1570). https://doi.org/10.1145/3025453.3025813

We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is in... Read More about Ways of Spectating: Unravelling Spectator Participation in Kinect Play.

Embeddedness and sequentiality in social media (2016)
Conference Proceeding
Reeves, S., & Brown, B. (2016). Embeddedness and sequentiality in social media. In CSCW '16 Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (1052-1064). https://doi.org/10.1145/2818048.2820008

Over the last decade, there has been an explosion of work around social media within CSCW. A range of perspectives have been applied to the use of social media, which we characterise as aggregate, actor-focussed or a combination. We outline the oppor... Read More about Embeddedness and sequentiality in social media.

Towards an extended festival viewing experience (2015)
Conference Proceeding
Velt, R., Benford, S., Reeves, S., Evans, M., Glancy, M., & Stenton, P. (2015). Towards an extended festival viewing experience. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (53-62)

Media coverage of large-scale live events is becoming increasingly complex, with technologies enabling the delivery of a broader range of content as well as complex viewing patterns across devices and services. This paper presents a study aimed at un... Read More about Towards an extended festival viewing experience.

I'd Hide You: Performing Live Broadcasting in Public (2015)
Conference Proceeding
Reeves, S., Greiffenhagen, C., Flintham, M., Benford, S., Adams, M., Farr, J. R., & Tandavantij, N. (2015). I'd Hide You: Performing Live Broadcasting in Public. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (2573-2582). https://doi.org/10.1145/2702123.2702257

We present a study of a mixed reality game called 'I'd Hide You' that involves live video streaming from the city streets. We chart the significant challenges facing performers on the streets who must simultaneously engage in the game, stream compell... Read More about I'd Hide You: Performing Live Broadcasting in Public.

Designing mobile experiences for collocated interaction (2015)
Conference Proceeding
Lundgren, S., Fischer, J., Reeves, S., & Torgersson, O. (2015). Designing mobile experiences for collocated interaction.

Many of our everyday social interactions involve mobile devices. Yet, these tend to only provide good support for distributed social interactions. Although much HCI and CSCW research has explored how we might support collocated, face-to-face situatio... Read More about Designing mobile experiences for collocated interaction.