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All Outputs (7)

The Rough Mile: Testing a Framework of Immersive Practice (2017)
Conference Proceeding
Spence, J., Hazzard, A., McGrath, S., Greenhalgh, C., & Benford, S. (2017). The Rough Mile: Testing a Framework of Immersive Practice. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17 (877-888). https://doi.org/10.1145/3064663.3064756

We present our case study on gifting digital music, The Rough Mile, as an example of a Framework of Immersive Practice, intended for researchers and practitioners in HCI and interaction design. Although immersion is a frequently used term in the HCI... Read More about The Rough Mile: Testing a Framework of Immersive Practice.

GeoTracks: adaptive music for everyday journeys (2016)
Conference Proceeding
Greenhalgh, C., Hazzard, A., McGrath, S., & Benford, S. (2016). GeoTracks: adaptive music for everyday journeys. In MM '16 Proceedings of the 2016 ACM on Multimedia Conference (42-46). https://doi.org/10.1145/2964284.2967181

Listening to music on the move is an everyday activity for many people. This paper proposes geotracks and geolists, music tracks and playlists of existing music that are aligned and adapted to specific journeys. We describe how everyday walking journ... Read More about GeoTracks: adaptive music for everyday journeys.

Making music together: an exploration of amateur and pro-am Grime music production (2016)
Conference Proceeding
McGrath, S., Chamberlain, A., & Benford, S. (2016). Making music together: an exploration of amateur and pro-am Grime music production.

This novel research presents the results of an ethnographic study, which focused upon the production of an EP created by an amateur and a pro-amateur producer. The research presents their production practices across the production workflow, from ince... Read More about Making music together: an exploration of amateur and pro-am Grime music production.

The Grime scene: social media, music, creation and consumption (2016)
Conference Proceeding
McGrath, S., Chamberlain, A., & Benford, S. (2016). The Grime scene: social media, music, creation and consumption.

In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions betwe... Read More about The Grime scene: social media, music, creation and consumption.

An ethnographic exploration of studio production practice (2016)
Conference Proceeding
McGrath, S., Hazzard, A., Chamberlain, A., & Benford, S. (2016). An ethnographic exploration of studio production practice.

Tools for music production range from full scale digital production workstations to context-driven plugins. There are a number of inherent challenges to address in supporting users at different stages of work and at different levels of technical skil... Read More about An ethnographic exploration of studio production practice.

Designing for exploratory play with a hackable digital musical instrument (2016)
Conference Proceeding
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016). Designing for exploratory play with a hackable digital musical instrument. In DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems (1233-1245). https://doi.org/10.1145/2901790.2901831

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.

Understanding social media and sound: music, meaning and membership, the case of SoundCloud (2015)
Conference Proceeding
Chamberlain, A., McGrath, S., & Benford, S. (2015). Understanding social media and sound: music, meaning and membership, the case of SoundCloud.

Social media technologies have meant that people’s mu- sic consumption and production practices have rapidly changed and evolved. In this paper, we start to explore and present some of our initial findings in respect to this growing area of research... Read More about Understanding social media and sound: music, meaning and membership, the case of SoundCloud.