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All Outputs (4)

Abstract Machines: Overlaying Virtual Worlds on Physical Rides (2019)
Conference Proceeding
Tennent, P., Marshall, J., Brundell, P., Walker, B., & Benford, S. (2019). Abstract Machines: Overlaying Virtual Worlds on Physical Rides. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1–12). https://doi.org/10.1145/3290605.3300811

Overlaying virtual worlds onto existing physical rides and altering the sensations of motion can deliver new experiences of thrill, but designing how motion is mapped between physical ride and virtual world is challenging. In this paper , we present... Read More about Abstract Machines: Overlaying Virtual Worlds on Physical Rides.

The challenges of visual-kinaesthetic experience (2017)
Conference Proceeding
Tennent, P., Benford, S., Marshall, J., Walker, B., & Brundell, P. (2017). The challenges of visual-kinaesthetic experience. In DIS '17 Proceedings of the 2017 Conference on Designing Interactive Systems, 1265-1276. doi:10.1145/3064663.3064763

From front-end to back-end and everything in-between: work practice in game development (2015)
Conference Proceeding
Koleva, B., Tolmie, P., Brundell, P., Benford, S., & Rennick-Egglestone, S. (2015). From front-end to back-end and everything in-between: work practice in game development.

This paper addresses a paucity in the literature of studies of actual game development. It presents the initial findings from a questionnaire addressed to game development companies together with an ethnographic case study that drills into how resour... Read More about From front-end to back-end and everything in-between: work practice in game development.

Re-tracing the past: mixing realities in museum settings
Conference Proceeding
Fraser, M., Bowers, J., Brundell, P., O'Malley, C., Reeves, S., Benford, S., …Hellström, S. O. Re-tracing the past: mixing realities in museum settings.

Interactive exhibits are now commonplace in museum settings. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design strategy for mixing realities in museum spaces. An approach i... Read More about Re-tracing the past: mixing realities in museum settings.