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All Outputs (16)

Gifting the Past in the Present: An Exploration of Evoking Nostalgia through Hybrid Gifts (2023)
Conference Proceeding
Gibson, R., Koleva, B., Flintham, M., & Winklhofer, H. (2023). Gifting the Past in the Present: An Exploration of Evoking Nostalgia through Hybrid Gifts. In DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (1047-1059). https://doi.org/10.1145/3563657.3596103

This study focuses on the hybrid gifting model, where both physical and digital objects combine to create a single gift. For this in-the-world study, we turn to nostalgic emotions. We aimed to uncover if hybrid gifting can facilitate nostalgic experi... Read More about Gifting the Past in the Present: An Exploration of Evoking Nostalgia through Hybrid Gifts.

“It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories (2023)
Conference Proceeding
Gibson, R., Babbage, C. M., Wagner, H. G., Price, D. J., Martindale, S., Chadborn, N. H., …Perez Vallejos, E. (2023). “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories. In DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (987-1001). https://doi.org/10.1145/3563657.3595962

We present the design of the Memory Machine (MeMa), a technology probe that can store, contextualise, and document media to represent memories. We accumulate vast physical and digital possessions throughout our lives, making it difficult to distingui... Read More about “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories.

Seeing with New Eyes: Designing for In-the-Wild Museum Gifting (2019)
Conference Proceeding
Spence, J., Bedwell, B., Coleman, M., Benford, S., Koleva, B. N., Adams, M., …Løvlie, A. S. (2019). Seeing with New Eyes: Designing for In-the-Wild Museum Gifting. In CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, UK. https://doi.org/10.1145/3290605.3300235

This paper presents the GIFT smartphone app, an artist-led Research through Design project benefitting from a three-day in-the-wild deployment. The app takes as its premise the generative potential of combining the contexts of gifting and museum visi... Read More about Seeing with New Eyes: Designing for In-the-Wild Museum Gifting.

Exploring relationships between museum artefacts through spatial interaction (2018)
Conference Proceeding
Ali, S., Bedwell, B., & Koleva, B. (2018). Exploring relationships between museum artefacts through spatial interaction. In NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer Interaction (224-235). https://doi.org/10.1145/3240167.3240217

We propose a novel approach, which involves visitors physically manipulating visual representations of artefacts and scanning with their mobile phone different groups or sequences of items in order to reveal digital information about their relationsh... Read More about Exploring relationships between museum artefacts through spatial interaction.

Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers (2018)
Conference Proceeding
Ali, S., Koleva, B., Bedwell, B., & Benford, S. (2018). Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers. In Proceedings of the 2018 on Designing Interactive Systems Conference 2018 - DIS '18 (523-534). https://doi.org/10.1145/3196709.3196786

Visual markers, in particular QR codes, have become widely adopted in museums to enable low cost interactive applications. However, visitors often do not engage with them. In this paper we explore the application of visual makers that can be designed... Read More about Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers.

Customizing hybrid products (2018)
Conference Proceeding
Benford, S., Koleva, B., Preston, W., Angus, A., Thorn, E., & Glover, K. (2018). Customizing hybrid products. In CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (1–12). https://doi.org/10.1145/3173574.3173604

We explore how the convergence of the digital and physical into hybrid products leads to new possibilities for customization. We report on a technology probe, a hybrid advent calendar with both paper form and digital layers of content, both of which... Read More about Customizing hybrid products.

Come and play: interactive theatre for early years (2018)
Conference Proceeding
Patel, R., Schnadelbach, H., & Koleva, B. (2018). Come and play: interactive theatre for early years. . https://doi.org/10.1145/3173225.3173251

The convergence of theatre and digital technologies can play a valuable role in theatre for early years, but, how an audience of under-5’s experiences and engages with these spaces is largely unexplored. We present an interactive performance installa... Read More about Come and play: interactive theatre for early years.

Creating space for facilitated music performance: gesture controlled sound for users with complex disabilities (2017)
Conference Proceeding
Dickens, A., Greenhalgh, C., & Koleva, B. (2017). Creating space for facilitated music performance: gesture controlled sound for users with complex disabilities.

Musical interactions have the potential to increase emotional well-being, self-confidence and self-motivation. However, the ability to actively participate in creative activities involving music performance has so far been difficult for users with co... Read More about Creating space for facilitated music performance: gesture controlled sound for users with complex disabilities.

Enabling hand-crafted visual markers at scale (2017)
Conference Proceeding
Preston, W., Benford, S., Thorn, E., Koleva, B., Rennick-Egglestone, S., Mortier, R., …Worboys, M. (2017). Enabling hand-crafted visual markers at scale. . https://doi.org/10.1145/3064663.3064746

As locative media and augmented reality spread into the everyday world so it becomes important to create aesthetic visual markers at scale. We explore a designer-centred approach in which skilled designers handcraft seed designs that are automaticall... Read More about Enabling hand-crafted visual markers at scale.

"It's not yet a gift": Understanding digital gifting (2017)
Conference Proceeding
Kwon, H., Koleva, B., Schnädelbach, H., & Benford, S. (2017). "It's not yet a gift": Understanding digital gifting. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (2372-2384). https://doi.org/10.1145/2998181.2998225

A myriad of digital artifacts are routinely exchanged online. While previous studies suggest that these are sometimes considered to be gifts, CSCW has largely overlooked explicit digital gifting where people deliberately choose to give digital media... Read More about "It's not yet a gift": Understanding digital gifting.

Exploring large-scale interactive public illustrations (2016)
Conference Proceeding
Thorn, E., Rennick-Egglestone, S., Koleva, B., Preston, W., Benford, S., Quinn, A., & Mortier, R. (2016). Exploring large-scale interactive public illustrations. . https://doi.org/10.1145/2901790.2901826

We present a research-through-design exploration of transforming large-scale public illustrations into interactive media. We collaborated with creative practitioners to extend an existing visual marker technology to support spatial and layered inter... Read More about Exploring large-scale interactive public illustrations.

From front-end to back-end and everything in-between: work practice in game development (2015)
Conference Proceeding
Koleva, B., Tolmie, P., Brundell, P., Benford, S., & Rennick-Egglestone, S. (2015). From front-end to back-end and everything in-between: work practice in game development.

This paper addresses a paucity in the literature of studies of actual game development. It presents the initial findings from a questionnaire addressed to game development companies together with an ethnographic case study that drills into how resour... Read More about From front-end to back-end and everything in-between: work practice in game development.

Fugacious Film: Exploring attentive interaction with ephemeral material (2015)
Conference Proceeding
Kwon, H., Jaiswal, S., Benford, S., Seah, S. A., Bennett, P. D., Koleva, B., & Schnadelbach, H. (2015). Fugacious Film: Exploring attentive interaction with ephemeral material. In CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. , (1285-1294). https://doi.org/10.1145/2702123.2702206

© Copyright 2015 ACM. This paper introduces FugaciousFilm, a soap film based touch display, as a platform for Attentive Interaction that encourages the user to be highly focused throughout the use of the interface. Previous work on ephemeral user int... Read More about Fugacious Film: Exploring attentive interaction with ephemeral material.

Gifting personal interpretations in galleries (2014)
Conference Proceeding
Fosh, L., Benford, S., Reeves, S., & Koleva, B. (2014). Gifting personal interpretations in galleries. In CHI 2014 : conference proceedings: the 32nd annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, April 26 - May 1, 2014

The designers of mobile guides for museums and galleries face three major challenges: fostering rich interpretation, delivering deep personalization, and enabling a coherent social visit. We propose an approach to tackling all three simultaneously by... Read More about Gifting personal interpretations in galleries.