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All Outputs (33)

Experiencing mundane AI futures (2022)
Conference Proceeding
Pilling, M., Coulton, P., Lodge, T., Crabtreeb, A., & Chamberlain, A. (2022). Experiencing mundane AI futures. . https://doi.org/10.21606/drs.2022.283

Whilst popular visions of Artificial Intelligence (AI) are often presented through the lens of sentient machines, our lived experience of AI is more mundane and exemplified by so-called ‘smart’ products and services. Whilst this mundane reality is of... Read More about Experiencing mundane AI futures.

The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production (2021)
Conference Proceeding
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021). The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production. In AM '21: Audio Mostly 2021 (40-47). https://doi.org/10.1145/3478384.3478406

In this paper we report on two ethnographic studies of professional music producers at work in their respective studio settings, to underpin the design of intelligent tools and platforms in this domain. The studies are part of a body of work that exp... Read More about The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production.

Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home (2020)
Conference Proceeding
Nilsson, T., Fischer, J. E., Crabtree, A., Goulden, M., Spence, J., & Costanza, E. (2020). Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home. In DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference (827–839). https://doi.org/10.1145/3357236.3395476

UbiComp has been envisioned to bring about a future dominated by calm computing technologies making our everyday lives ever more convenient. Yet the same vision has also attracted criticism for encouraging a solitary and passive lifestyle. The aim of... Read More about Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home.

The Living Room of the Future (2019)
Conference Proceeding
Sailaja, N., Colley, J., Crabtree, A., Gradinar, A., Coulton, P., Forrester, I., …Stenton, P. (2019). The Living Room of the Future. In TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (95-107). https://doi.org/10.1145/3317697.3323360

Emergent media services are turning towards the use of audience data to deliver more personalised and immersive experiences. We present the Living Room of The Future (LRoTF), an embodied design fiction built to both showcase future adaptive physicall... Read More about The Living Room of the Future.

Zest: REST over ZeroMQ (2019)
Conference Proceeding
Moore, J., Arcia-Moret, A., Yadav, P., Mortier, R., Brown, A., McAuley, D., …Amar, Y. (2019). Zest: REST over ZeroMQ. In 2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops) (1015-1019). https://doi.org/10.1109/PERCOMW.2019.8730686

© 2019 IEEE. In this paper we introduce, Zest (REST over ZeroMQ), a middleware technology in support of an Internet of Things (IoT). Our work is influenced by the Constrained Application Protocol (CoAP) but emphasises systems that can support fine-gr... Read More about Zest: REST over ZeroMQ.

Experiencing the Future Mundane (2019)
Conference Proceeding
Coulton, P., Lindley, J., Gradinar, A., Colley, J., Sailaja, N., Crabtree, A., …Kerlin, L. (2019). Experiencing the Future Mundane. In Method & Critique : Frictions and Shifts in RTD : RTD 2019 Research Through Design Conference

Through the design, development and implementation of the Living Room of the Future (LRoTF), we build upon existing work to progress two strands of research. The first explores how media broadcasters may utilise Object-Based Media (OBM) to provide mo... Read More about Experiencing the Future Mundane.

Providing occupancy as a service with databox (2018)
Conference Proceeding
Yadav, P., Moore, J., Li, Q., Mortier, R., Brown, A., Crabtree, A., …Haddadi, H. (2018). Providing occupancy as a service with databox. In Proceedings of the 1st ACM International Workshop on Smart Cities and Fog Computing (29-34). https://doi.org/10.1145/3277893.3277894

© 2018 Association for Computing Machinery. Occupancy modelling for efficient energy management of indoor spaces has gained significant recent attention. Unfortunately, many such models rely on copying sensor data to the cloud for third-party service... Read More about Providing occupancy as a service with databox.

IoT App Development: Supporting Data Protection by Design and Default (2018)
Conference Proceeding
Lodge, T., Crabtree, A., & Brown, A. (2018). IoT App Development: Supporting Data Protection by Design and Default. In UbiComp '18: Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 901-910. doi:10.1145/3267305.3274151

In the domestic IoT domain, data is often collected by phys- ical sensors and actuators embedded in the household and used to provide contextually relevant services to end users. Given that this data is often personal, the EU’s General Data Protectio... Read More about IoT App Development: Supporting Data Protection by Design and Default.

Developing GDPR Compliant Apps For The Edge (2018)
Conference Proceeding
Lodge, T., Brown, A., & Crabtree, A. (2018). Developing GDPR Compliant Apps For The Edge. In DPM 2018, CBT 2018: Data Privacy Management, Cryptocurrencies and Blockchain Technology (313-328). https://doi.org/10.1007/978-3-030-00305-0_22

We present an overview of the Databox application devel- opment environment or SDK as a means of enabling trusted IoT app development at the network edge. The Databox platform is a dedicated domestic platform that stores IoT, mobile and cloud data an... Read More about Developing GDPR Compliant Apps For The Edge.

Explicating the challenges of providing novel media experiences driven by user personal data (2018)
Conference Proceeding
Sailaja, N., Crabtree, A., McAuley, D., & Stenton, P. (2018). Explicating the challenges of providing novel media experiences driven by user personal data. In TVX '18 Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (101-113). https://doi.org/10.1145/3210825.3210830

The turn towards personal data to drive novel media experiences has resulted in a shift in the priorities and challenges associated with media creation and dissemination. This paper takes up the challenge of explicating this novel and dynamic scenari... Read More about Explicating the challenges of providing novel media experiences driven by user personal data.

Object Based Media, the IoT and Databox (2018)
Conference Proceeding
Colley, J. A., & Crabtree, A. (2018). Object Based Media, the IoT and Databox. In Living in the Internet of Things: Cybersecurity of the IoT - 2018 ( 1-6). https://doi.org/10.1049/cp.2018.0034

All rights reserved. In this paper, we report on the potential for the Internet of Things (IoT) to drive new immersive media experiences. We introduce Object Based Media (OBM) and the Databox platform as a means of driving this turn to the IoT and ne... Read More about Object Based Media, the IoT and Databox.

Learning from the Veg Box: Designing Unpredictability in Agency Delegation (2018)
Conference Proceeding
Verame, J. K. M., Costanza, E., Fischer, J. E., Crabtree, A., Ramchurn, S. D., Rodden, T., & Jennings, N. R. (2018). Learning from the Veg Box: Designing Unpredictability in Agency Delegation. In CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (1-13). https://doi.org/10.1145/3173574.3174021

The Internet of Things (IoT) promises to enable applications that foster a more efficient, sustainable, and healthy way of life. If end-users are to take full advantage of these developments we foresee the need for future IoT systems and services to... Read More about Learning from the Veg Box: Designing Unpredictability in Agency Delegation.

Accountable Internet of things?: outline of the IoT Databox model (2017)
Conference Proceeding
Crabtree, A., Lodge, T., Colley, J., Greenhalgh, C., & Mortier, R. (2017). Accountable Internet of things?: outline of the IoT Databox model.

This paper outlines the IoT Databox model as a means of making the Internet of Things (IoT) accountable to individuals. Accountability is a key to building consumer trust and mandated in data protection legislation. We briefly outline the ‘external’... Read More about Accountable Internet of things?: outline of the IoT Databox model.

Challenges of using personal data to drive personalised electronic programme guides (2017)
Conference Proceeding
Sailaja, N., Crabtree, A., & Stenton, P. (2017). Challenges of using personal data to drive personalised electronic programme guides.

Media researchers are adopting personalisation in diverse ways to deliver increasingly context-sensitive and customised media experiences. This paper explores user attitudes towards a personalised Electronic Programme Guide which tailors media recomm... Read More about Challenges of using personal data to drive personalised electronic programme guides.

Personal data management with the Databox: What’s inside the box? (2016)
Conference Proceeding
Mortier, R., Zhao, J., Crowcroft, J., Wang, L., Qi, L., Haddadi, H., …Greenhalgh, C. (2016). Personal data management with the Databox: What’s inside the box?. In CAN 2016 - Proceedings of the 2016 ACM Workshop on Cloud-Assisted Networking (49-54). https://doi.org/10.1145/3010079.3010082

We are all increasingly the subjects of data collection and processing systems that use data generated both about and by us to provide and optimise a wide range of services. Means for others to collect and process data that concerns each of us – ofte... Read More about Personal data management with the Databox: What’s inside the box?.

“We don’t sell blocks” exploring Minecraft’s commissioning market (2016)
Conference Proceeding
Koutsouras, P., Martindale, S., & Crabtree, A. (2016). “We don’t sell blocks” exploring Minecraft’s commissioning market.

In recent years, we have experienced the proliferation of videogames that have, as their main mode of play, the creation of in-game content. Even though existing literature has looked into various characteristics of these games, one of their aspects... Read More about “We don’t sell blocks” exploring Minecraft’s commissioning market.

“Just whack it on until it gets hot”: working with IoT data in the home (2016)
Conference Proceeding
Fischer, J. E., Crabtree, A., Rodden, T., Colley, J. A., Costanza, E., Jewell, M. O., & Ramchurn, S. D. (2016). “Just whack it on until it gets hot”: working with IoT data in the home.

This paper presents findings from a co-design project that aims to augment the practices of professional energy advisors with environmental data from sensors deployed in clients’ homes. Premised on prior ethnographic observations we prototyped a sens... Read More about “Just whack it on until it gets hot”: working with IoT data in the home.

“This has to be the cats” - Personal Data Legibility in Networked Sensing Systems (2016)
Conference Proceeding
Tolmie, P., Crabtree, A., Rodden, T., Colley, J., & Luger, E. (2016). “This has to be the cats” - Personal Data Legibility in Networked Sensing Systems. In CSCW '16: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (491-502). https://doi.org/10.1145/2818048.2819992

© 2016 ACM. Notions like 'Big Data' and the 'Internet of Things' turn upon anticipated harvesting of personal data through ubiquitous computing and networked sensing systems. It is largely presumed that understandings of people's everyday interaction... Read More about “This has to be the cats” - Personal Data Legibility in Networked Sensing Systems.