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All Outputs (10)

Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning (2024)
Book Chapter
Pears, M., Poussa, C., & Konstantinidis, S. T. (2024). Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning. In M. E. Auer, & T. Tsiatsos (Eds.), Smart Mobile Communication & Artificial Intelligence: Proceedings of the 15th IMCL Conference. Volume 2 (106-113). Springer. https://doi.org/10.1007/978-3-031-56075-0_10

Healthcare education faces numerous challenges in meeting the expanding needs of students while providing personalized learning experiences. Artificial Intelligence (AI) technologies, specifically Large Language Models (LLMs), have emerged as promisi... Read More about Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning.

HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design (2024)
Book Chapter
Konstantinidis, S. T., Poultourtzidis, I., Papamalis, F., Spachos, D., Savvidis, T., Athanasopoulos, N., …Bamidis, P. D. (2024). HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design. In M. E. Auer, & T. Tsiatsos (Eds.), Smart Mobile Communication & Artificial Intelligence: Proceedings of the 15th IMCL Conference. Volume 1 (208-215). Springer. https://doi.org/10.1007/978-3-031-54327-2_21

To ensure optimal clinical learning environments for students in the medical and allied health professions, it is essential to establish robust quality processes. Within the HEALINT4ALL ERASMUS + project an evidence-based protocol to assess the quali... Read More about HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design.

Participatory Approach in Reusable Learning Object (RLO) Development Using ASPIRE Framework: Taylor's University's Experience (2021)
Book Chapter
Hassan, N., Sellappans, R., Yong Voon Chen, P., Yap, W. H., Ayub, E., Konstantinidis, S. T., …Taylor, M. G. (2021). Participatory Approach in Reusable Learning Object (RLO) Development Using ASPIRE Framework: Taylor's University's Experience. . IGI Global. https://doi.org/10.4018/978-1-7998-6445-5.ch006

A reusable learning object (RLO) is a type of e-learning resource developed that can be reused again in a variety of different e-learning activities, modules, and courses. Each has its own learning objective, but they can still be combined to form a... Read More about Participatory Approach in Reusable Learning Object (RLO) Development Using ASPIRE Framework: Taylor's University's Experience.

Supporting Healthcare Integration of Refugees Exploiting Reusable Learning Objects: The ASPIRE Framework (2021)
Book Chapter
Dratsiou, I., Varella, A., Stathakarou, N., Konstantinidis, S., & Bamidis, P. (2021). Supporting Healthcare Integration of Refugees Exploiting Reusable Learning Objects: The ASPIRE Framework. In J. Mantas, L. Stoicu-Tivadar, C. Chronaki, A. Hasman, P. Weber, P. Gallos, …O. Sorina Chirila (Eds.), Public health and informatics : Proceedings of MIE 2021 (565-569). IOS Press. https://doi.org/10.3233/SHTI210234

The significant increase of refugees' migration has demonstrated an overwhelming need for their access and integration to healthcare systems. E-learning, especially in the form of experiential digital learning, has been highlighted as an important al... Read More about Supporting Healthcare Integration of Refugees Exploiting Reusable Learning Objects: The ASPIRE Framework.

Repurposing Case-Based Learning to a Conversational Agent for Healthcare Cybersecurity (2021)
Book Chapter
Pears, M., Henderson, J., & Konstantinidis, S. T. (2021). Repurposing Case-Based Learning to a Conversational Agent for Healthcare Cybersecurity. In J. Mantas, L. Stoicu-Tivadar, C. Chronaki, A. Hasman, P. Weber, P. Gallos, …O. S. Chirila (Eds.), Public health and informatics : Proceedings of MIE 2021 (1066-1070). IOS Press. https://doi.org/10.3233/SHTI210348

A crucial factor for successful cybersecurity education is how information is communicated to learners. Case-based learning of common cybersecurity issues has been shown to improve human behaviour for prevention. However, some delivery methods preven... Read More about Repurposing Case-Based Learning to a Conversational Agent for Healthcare Cybersecurity.

Students' perceptions on chatbots' potential and design characteristics in healthcare education (2020)
Book Chapter
Stathakarou, N., Nifakos, S., Karlgren, K., Konstantinidis, S. T., Bamidis, P. D., Pattichis, C. S., & Davoody, N. (2020). Students' perceptions on chatbots' potential and design characteristics in healthcare education. In J. Mantas, A. Hasman, M. S. Househ, P. Gallos, & E. Zoulias (Eds.), The importance of health informatics in public health during a pandemic (209-212). Amsterdam: IOS Press. https://doi.org/10.3233/SHTI200531

Chatbots may have the potential to support healthcare education by enabling personalized learning. Trust is a pre-requisite for the users to accept the chatbots. In this study we analyzed students' assignments of the MSc course "User Needs, Requireme... Read More about Students' perceptions on chatbots' potential and design characteristics in healthcare education.

Learning analytics, education data mining, and personalization in health professions education (2020)
Book Chapter
Corral, J., Konstantinidis, S. T., & Bamidis, P. D. (2021). Learning analytics, education data mining, and personalization in health professions education. In Digital Innovations in Healthcare Education and Training (137-150). Elsevier. https://doi.org/10.1016/B978-0-12-813144-2.00009-X

Personalization of student evaluation data and learning application usage has the potential to provide targeted feedback to support self-directed learning and expertise development among learners in health professions education. To provide personaliz... Read More about Learning analytics, education data mining, and personalization in health professions education.

Learning analytics, education data mining and personalisation in health professions education (2020)
Book Chapter
Corral, J., Konstantinidis, S., & Bamidis, P. (2020). Learning analytics, education data mining and personalisation in health professions education. In S. Konstantinidis, P. Bamidis, & N. Zary (Eds.), Digital Innovations in Healthcare Education and Training. Elsevier

Personalization of student evaluation data and learning application usage has the potential to provide targeted feedback to support self-directed learning and expertise development among learners in health professions education. To provide personaliz... Read More about Learning analytics, education data mining and personalisation in health professions education.

Internet of Things in Education (2019)
Book Chapter
Konstantinidis, S. (2019). Internet of Things in Education. In S. Konstantinidis, P. Bamidis, & N. Zary (Eds.), Digital Innovations in Healthcare Education and TrainingElsevier

Healthcare Education is continuously looking for new ways of delivering learning and teaching. Recently the Internet of Things came into the foreground envisioning a future in which digital and physical entities can be linked. While the idea of perva... Read More about Internet of Things in Education.

Online Social Exergames for Seniors: A Pillar of Gamification for Clinical Practice (2015)
Book Chapter
Konstantinidis, S. T., Brox, E., Kummervold, P. E., Hallberg, J., Evertsen, G., & Hirche, J. (2015). Online Social Exergames for Seniors: A Pillar of Gamification for Clinical Practice. In N. Daniel, B. Tulu, & H. Brendryen (Eds.), Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (245-276). IGI Global. https://doi.org/10.4018/978-1-4666-9522-1.ch012

© 2016 by IGI Global. All rights reserved. The population is getting older, and the resources for care will be even more limited in the future than they are now. There is thus an aim for the society that the seniors can manage themselves as long as p... Read More about Online Social Exergames for Seniors: A Pillar of Gamification for Clinical Practice.