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All Outputs (18)

Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview (2021)
Book Chapter
Harrington, K., Craven, M. P., Wilson, M. L., & Landowska, A. (2021). Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview. In Human Aspects of IT for the Aged Population. Technology Design and Acceptance (21-32). Switzerland: Springer Nature. https://doi.org/10.1007/978-3-030-78108-8_2

Online walkthrough interviews were conducted via internet video-calling, which formed part of wider Patient and Public Involvement activities investigating perceptions of digital and gamified cognitive assessment and training/coaching applications. P... Read More about Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview.

Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design (2020)
Book Chapter
Niedderer, K., Harrison, D., Gosling, J., Craven, M., Blackler, A., Losada, R., & Cid, T. (2020). Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design. In R. Brankaert, & G. Kenning (Eds.), HCI and Design in the Context of Dementia (303-320). Springer International Publishing. https://doi.org/10.1007/978-3-030-32835-1_19

This chapter outlines the co-design process for ‘Let’s meet up!’, a hybrid electronic system, which combines traditional board games and digital features, created to facilitate and maintain social engagement for people living with dementia. It allows... Read More about Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design.

Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design (2020)
Book Chapter
Niedderer, K., Harrison, D., Gosling, J., Craven, M., Blackler, A., Losada, R., & Cid, T. (2020). Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design. In R. Brankaert, & G. Kenning (Eds.), HCI and Design in the Context of Dementia (303-320). Springer. https://doi.org/10.1007/978-3-030-32835-1

This chapter outlines the co-design process for ‘Let’s meet up!’, a hybrid electronic system, which combines traditional board games and digital features, created to facilitate and maintain social engagement for people living with dementia. It allows... Read More about Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design.

Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health (2020)
Book Chapter
Harrington, K., Craven, M. P., Wilson, M. L., & Landowska, A. (2020). Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health. . Springer Verlag. https://doi.org/10.1007/978-3-030-49065-2_4

User-centred evaluation of brain-training and coaching applications is discussed, with a focus on dementia. A brief outline of outcomes measures used for cognitive training is presented. The design of a set of four patient and public involvement work... Read More about Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health.

Gesture, signing, and tracking (2017)
Book Chapter
Craven, M. (2017). Gesture, signing, and tracking. In S. Federici, & M. Scherer (Eds.), Assistive technology assessment handbook (355-373). (Second edition). Boca Raton, Florida, USA: Taylor & Francis Open

Human factors multi-technique approach to teenage engagement in digital technologies health research (2016)
Book Chapter
Lang, A. R., Craven, M. P., Atkinson, S., Simons, L., Cobb, S., & Mazzola, M. (2016). Human factors multi-technique approach to teenage engagement in digital technologies health research. In L. Little, D. Fitton, B. T. Bell, & N. Toth (Eds.), Perspectives on HCI research with teenagers. Springer International Publishing Switzerland. https://doi.org/10.1007/978-3-319-33450-9_4

This chapter explores the use of multi-techniques for teenage HCI health research. Through four case studies we present information about adolescents as users of healthcare services and technologies, adolescent personal development and the human fact... Read More about Human factors multi-technique approach to teenage engagement in digital technologies health research.

Early stage Healthcare Technology Assessment (2016)
Book Chapter
Pecchia, L., Castaldo, R., Melillo, P., Bracale, U., Craven, M. P., & Bracale, M. (2016). Early stage Healthcare Technology Assessment. In R. Miniati, E. Iadenza, & F. Dori (Eds.), Clinical engineering: from devices to systems. Academic Press. https://doi.org/10.1016/B978-0-12-803767-6.00008-8

This chapter presents an overview of HTA methods aiming to inform the research and development of new medical devices, here defined as early stage HTA methods. First, standard HTA methods are briefly introduced and their limits and weaknesses are dis... Read More about Early stage Healthcare Technology Assessment.

Developing mHealth Apps with Researchers: Multi-Stakeholder Design Considerations (2014)
Book Chapter
Craven, M. P., Lang, A. R., & Martin, J. L. (2014). Developing mHealth Apps with Researchers: Multi-Stakeholder Design Considerations. In A. Marcus (Ed.), Design, user experience, and usability: user experience design for everyday: Third International Conference, DUXU 2014, held as a part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, proceedings. Part III (15-24). Springer. https://doi.org/10.1007/978-3-319-07635-5_2

The authors have been involved with developing a number of mHealth smartphone Apps for use in health or wellness research in collaboration with researchers, clinicians and patient groups for clinical areas including Sickle Cell Disease, Attention Def... Read More about Developing mHealth Apps with Researchers: Multi-Stakeholder Design Considerations.

Early stage health technology assessment (HTA) of biomedical devices: the MATCH experience (2013)
Book Chapter
Pecchia, L., & Craven, M. P. (2013). Early stage health technology assessment (HTA) of biomedical devices: the MATCH experience. In M. Long (Ed.), World Congress on Medical Physics and Biomedical Engineering, May 26-31 2012, Beijing, China. Springer

Early stage Health Technology Assessment (HTA) of biomedical devices requires different methods than those usually employed for pharmaceuticals. This paper reviews widely used methods for HTA, discusses their limits for early stage evaluation of biom... Read More about Early stage health technology assessment (HTA) of biomedical devices: the MATCH experience.

User requirements for image-guided navigation in spinal surgery (2013)
Book Chapter
Craven, M. P., Pecchia, L., & Martin, J. L. (2013). User requirements for image-guided navigation in spinal surgery. In M. Long (Ed.), World Congress on Medical Physics and Biomedical Engineering, May 26-31 2012, Beijing, China. Springer

Advances in image-guided technology have resulted in a number of technologies to support surgeons in the identification of tissue and the tracking and navigation of surgical instruments in spinal surgery. There are various existing and proposed syste... Read More about User requirements for image-guided navigation in spinal surgery.

The use of vignettes for conducting healthcare research (2012)
Book Chapter
Keane, D., Lang, A. R., Craven, M. P., & Sharples, S. (2012). The use of vignettes for conducting healthcare research. In V. G. Duffy (Ed.), Advances in human aspects of healthcare. San Franciso, USA: CRC Press

Improving healthcare requires engaging with clinicians and patients in order to better understand their needs and expectations. Research methods that are used to conduct healthcare research are selected on the basis of study objectives and practicali... Read More about The use of vignettes for conducting healthcare research.

MATCH: a new industry-focused approach to medical device development (2005)
Book Chapter
Martin, J. L., Craven, M. P., & Norris, B. J. (2005). MATCH: a new industry-focused approach to medical device development. In R. Tartaglia (Ed.), Healthcare systems ergonomics and patient safety: human factor, a bridge between care and cure : proceedings of the International Conference HEPS 2005, Florence, Italy, 30th March-2nd April 2005. Taylor & Francis

MATCH (Multidisciplinary Assessment of Technology Centre for Healthcare) is a new collaboration in the UK that aims to support the healthcare sector by creating methods to assess the value of medical devices from concept through to mature product. A... Read More about MATCH: a new industry-focused approach to medical device development.

GesRec3D: a real-time coded gesture-to-speech system with automatic segmentation and recognition thresholding using dissimilarity measures (2004)
Book Chapter
Craven, M. P., & Curtis, K. M. (2004). GesRec3D: a real-time coded gesture-to-speech system with automatic segmentation and recognition thresholding using dissimilarity measures. In A. Camurri, & G. Volpe (Eds.), Gesture-based communication in human-computer interaction: 5th International Gesture Workshop, GW 2003: Genova, Italy, April 2003: selected revised papers. Springer. https://doi.org/10.1007/978-3-540-24598-8_21

A complete microcomputer system is described, GesRec3D, which facilitates the data acquisition, segmentation, learning, and recognition of 3-Dimensional arm gestures, with application as a Augmentative and Alternative Communication (AAC) aid for peop... Read More about GesRec3D: a real-time coded gesture-to-speech system with automatic segmentation and recognition thresholding using dissimilarity measures.

From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness
Book Chapter
Craven, M. P., Young, Z., Simons, L., Schnädelbach, H., & Gillott, A. From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness. In 2014 International Conference on Interactive Technologies and Games, ITAG 2014: 16-17 October 2014, Nottingham, Nottinghamshire, United Kingdom. IEEE. https://doi.org/10.1109/iTAG.2014.12

Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental condition that is characterised by three core behaviours: inattention, hyperactivity and impulsivity. It is typically thought that around 3-5% of school aged children have ADHD,... Read More about From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness.