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All Outputs (8)

“It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories (2023)
Presentation / Conference Contribution
Gibson, R., Babbage, C. M., Wagner, H. G., Price, D. J., Martindale, S., Chadborn, N. H., Ito-Jaeger, S., Darzentas, D. P., Webb, H., Jacobs, R., Atabey, A., Koleva, B., Flintham, M., Winklhofer, H., Urquhart, L. D., & Perez Vallejos, E. (2023, July). “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories. Presented at DIS '23: Designing Interactive Systems Conference, Pittsburgh, USA

We present the design of the Memory Machine (MeMa), a technology probe that can store, contextualise, and document media to represent memories. We accumulate vast physical and digital possessions throughout our lives, making it difficult to distingui... Read More about “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories.

Explainable AI for the Arts: XAIxArts (2023)
Presentation / Conference Contribution
Bryan-Kinns, N., Ford, C., Chamberlain, A., Benford, S. D., Kennedy, H., Li, Z., Qiong, W., Xia, G. G., & Rezwana, J. (2023, June). Explainable AI for the Arts: XAIxArts. Presented at 15th Conference on Creativity and Cognition (C&C 23), New York, NY

This first workshop on explainable AI for the Arts (XAIxArts) brings together a community of researchers and creative practitioners in Human-Computer Interaction (HCI), Interaction Design, AI, explainable AI (XAI), and Digital Arts to explore the rol... Read More about Explainable AI for the Arts: XAIxArts.

The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality (2019)
Presentation / Conference Contribution
Cliffe, L., Mansell, J., Cormac, J., Greenhalgh, C., & Hazzard, A. (2019, September). The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality. Presented at AM'19: Audio Mostly, Nottingham United Kingdom

This paper introduces two ongoing projects where audio augmented reality is implemented as a means of engaging museum and gallery visitors with audio archive material and associated objects, artworks and artefacts. It outlines some of the issues surr... Read More about The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality.

Cinema-going trajectories in the digital age (2018)
Presentation / Conference Contribution
Styliari, T. C., Kefalidou, G., & Koleva, B. Cinema-going trajectories in the digital age. Presented at 32nd Human Computer Interaction Conference

The activity of cinema-going constantly evolves and gradually integrates the use of digital data and platforms to become more engaging for the audiences. Combining methods from the fields of Human Computer Interaction and Film Studies, we conducted t... Read More about Cinema-going trajectories in the digital age.

"Proof in the Pudding": Designing IoT Plants to Promote Wellbeing (2017)
Presentation / Conference Contribution
Martindale, S., Bedwell, B., Phillips, R., & Pedros, M. (2017, June). "Proof in the Pudding": Designing IoT Plants to Promote Wellbeing. Presented at DIS '17: Designing Interactive Systems Conference 2017, Edinburgh United Kingdom

This paper contributes a participatory design case study that used workshops and ideation frameworks to scaffold a conceptualisation of "user data-actuated" plants. The framework combines ideation cards, worksheets and facilitated co-design, guiding... Read More about "Proof in the Pudding": Designing IoT Plants to Promote Wellbeing.

Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home (2014)
Presentation / Conference Contribution
Shipp, V., Coughlan, T., Martindale, S., Ng, K. H., Evans, E., Mortier, R., & Reeves, S. (2014, September). Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home. Presented at 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, Seattle Washington

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More about Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home.

Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home (2014)
Presentation / Conference Contribution
Victoria, S., Tim, C., Sarah, M., Kher Hui, N., Elizabeth, E., Richard, M., & Stuart, R. (2014, September). Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home. Presented at HomeSys 2014, Seattle, USA

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More about Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home.

French sinology and Gustave Caillebotte’s Portrait of Henri Cordier, 1883
Presentation / Conference Contribution
Chang, T. French sinology and Gustave Caillebotte’s Portrait of Henri Cordier, 1883. Presented at Work in Progress Seminar, Department of Art History, University College London

This presentation examines the competing and sometimes conflicting demands encountered in the study of portraiture and biography. Once revised, the paper will become an article that will make an original contribution to art history in empirical and c... Read More about French sinology and Gustave Caillebotte’s Portrait of Henri Cordier, 1883.