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All Outputs (4)

Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities (2021)
Journal Article
Hallewell, M., Salanitri, D., D’Cruz, M., Cobb, S., Picinali, L., Frost, E., …Patel, H. (2021). Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities. Journal of Rehabilitation and Assistive Technologies Engineering, 8, 1-14. https://doi.org/10.1177/20556683211021527

Introduction: It is notoriously difficult to obtain a perfect fitting of hearing aids (HAs) for children as they often struggle to understand their hearing loss well enough to discuss the fitting adequately with their audiologist. Dartanan is an ‘edu... Read More about Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities.

Play&Tune: User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation (2020)
Journal Article
Hallewell, M., Patel, H., Salantri, D., Picinali, L., Cobb, S., Velzen, J., …Simeone, M. (2021). Play&Tune: User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation. Ergonomics in Design, 29(1), 14-24. https://doi.org/10.1177/1064804619899558

Many hearing aid (HA) users are dissatisfied with HA performance in social situations. One way to improve HA outcomes is training the users to understand how HAs work. Play&Tune was designed to provide this training and to foster autonomy in hearing... Read More about Play&Tune: User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation.

Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality (2018)
Journal Article
Kulik, A., Kunert, A., Beck, S., Matthes, C., Schollmeyer, A., Kreskowski, A., …D'Cruz, M. (2018). Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality. Presence: Teleoperators and Virtual Environments, 26(3), https://doi.org/10.1162/pres_a_00297

In this paper, we present a novel, multi-user, virtual reality environment for the interactive, collaborative 3D analysis of large 3D scans and the technical advancements that were necessary to build it: a multi-view rendering system for large 3D poi... Read More about Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality.

Understanding the complex needs of automotive training at final assembly lines (2014)
Journal Article
Hermawati, S., Lawson, G., D'Cruz, M., Arlt, F., Apold, J., Andersson, L., …Malmsköld, L. (2015). Understanding the complex needs of automotive training at final assembly lines. Applied Ergonomics, 46,Pt.A, https://doi.org/10.1016/j.apergo.2014.07.014

Automobile final assembly operators must be highly skilled to succeed in a low automation environment where multiple variants must be assembled in quick succession. This paper presents formal user studies conducted at OPEL and VOLVO Group to identify... Read More about Understanding the complex needs of automotive training at final assembly lines.