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Adaptative computerized cognitive training decreases mental workload during working memory precision task - A preliminary fNIRS study (2024)
Journal Article
Landowska, A., Wilson, M. L., Craven, M. P., & Harrington, K. (2024). Adaptative computerized cognitive training decreases mental workload during working memory precision task - A preliminary fNIRS study. International Journal of Human-Computer Studies, 184, Article 103206. https://doi.org/10.1016/j.ijhcs.2023.103206

With the growing concern for the health of ageing populations, much research continues to look at the impact of cognitive training, particularly in relation to cognitive decline. We sought to use novel techniques, including augmented reality and port... Read More about Adaptative computerized cognitive training decreases mental workload during working memory precision task - A preliminary fNIRS study.

Virtual, augmented, mixed, and extended reality interventions in healthcare: a systematic review of health economic evaluations and cost-effectiveness (2023)
Journal Article
Gómez Bergin, A. D., & Craven, M. P. (2023). Virtual, augmented, mixed, and extended reality interventions in healthcare: a systematic review of health economic evaluations and cost-effectiveness. BMC Digital Health, 1(53), https://doi.org/10.1186/s44247-023-00054-9

Introduction Health economic evaluations are required to best understand the value of interventions to the health economy. As extended reality technologies (an umbrella term including virtual, augmented, and mixed reality) become cheaper and more... Read More about Virtual, augmented, mixed, and extended reality interventions in healthcare: a systematic review of health economic evaluations and cost-effectiveness.

Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study with Patient and Public Involvement Workshops (2022)
Journal Article
Harrington, K., Craven, M. P., Wilson, M. L., & Landowska, A. (2022). Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study with Patient and Public Involvement Workshops. JMIR Serious Games, 10(2), Article e32489. https://doi.org/10.2196/32489

Background: Cognitive training and assessment technologies offer the promise of dementia risk reduction and a more timely diagnosis of dementia, respectively. Cognitive training games may help reduce the lifetime risk of dementia by helping to build... Read More about Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study with Patient and Public Involvement Workshops.

Using Patient and Public Involvement to Elicit Opinion on Cognitive Training Games and Assessment Technologies for Dementia (2022)
Working Paper
Harrington, K., Craven, M. P., Wilson, M. L., & Landowska, A. Using Patient and Public Involvement to Elicit Opinion on Cognitive Training Games and Assessment Technologies for Dementia

Background: Cognitive training and assessment technologies offer the promise of dementia risk reduction and more timely diagnosis of dementia respectively. Cognitive training technologies may help to reduce the lifetime risk of dementia by helping... Read More about Using Patient and Public Involvement to Elicit Opinion on Cognitive Training Games and Assessment Technologies for Dementia.

Mental workload as personal data: designing a cognitive activity tracker (2018)
Conference Proceeding
Wilson, M. L., Sharon, N., Maior, H. A., Midha, S., Craven, M. P., & Sharples, S. (2018). Mental workload as personal data: designing a cognitive activity tracker. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3170427.3170665

Research continues to correlate physical signals with mental activity, as opposed to physical activity, with physiological sensors. Further, with the proliferation of wearable technology, it seems imminent that our smart watches can soon keep track o... Read More about Mental workload as personal data: designing a cognitive activity tracker.

User requirements for the development of smartphone self-reporting applications in healthcare (2013)
Conference Proceeding
Craven, M. P., Selvarajah, K., Miles, R., Schnädelbach, H., Massey, A., Vedhara, K., …Crowe, J. (2013). User requirements for the development of smartphone self-reporting applications in healthcare. In Human-Computer Interaction. Applications and Services. https://doi.org/10.1007/978-3-642-39262-7_5

Two case studies of the development of Smartphone self-reporting mHealth applications are described: a wellness diary for asthma management combined with Bluetooth pulse oximeter and manual peak flow measurements; and a questionnaire for ecological a... Read More about User requirements for the development of smartphone self-reporting applications in healthcare.

Applications of temporal links: recording and replaying virtual environments (2002)
Conference Proceeding
Greenhalgh, C., Flintham, M., Purbrick, J., Benford, S., & Craven, M. (2002). Applications of temporal links: recording and replaying virtual environments. In Proceedings IEEE Virtual Reality 2002 (101-108). https://doi.org/10.1109/VR.2002.996512

Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. We explore key applications of temporal links, showing how they can add new content to virtual worlds, sup... Read More about Applications of temporal links: recording and replaying virtual environments.

Broadcasting On-Line Social Interaction as Inhabited Television (1999)
Conference Proceeding
Benford, S., Greenhalgh, C., Craven, M., Walker, G., Regan, T., Morphett, J., …Bowers, J. (1999). Broadcasting On-Line Social Interaction as Inhabited Television. In S. Bødker, M. Kyng, & K. Schmidt (Eds.), ECSCW ’99: Proceedings of the Sixth European Conference on Computer Supported Cooperative Work 12–16 September 1999, Copenhagen, Denmark (179-198). https://doi.org/10.1007/978-94-011-4441-4_10

Inhabited TV combines collaborative virtual environments (CVEs) with broadcast TV so that on-line audiences can participate in TV shows within shared virtual worlds. Three early experiments with inhabited TV raised fundamental questions concerning th... Read More about Broadcasting On-Line Social Interaction as Inhabited Television.

Patterns of network and user activity in an inhabited television event (1999)
Conference Proceeding
Greenhalgh, C., Benford, S., & Craven, M. (1999). Patterns of network and user activity in an inhabited television event. In VRST '99: Proceedings of the ACM symposium on Virtual reality software and technology. https://doi.org/10.1145/323663.323668

Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and around shows or channels. 'Out Of This World' was an experimental inhabited... Read More about Patterns of network and user activity in an inhabited television event.

Three dimensional visualization of the World Wide Web (1999)
Journal Article
Benford, S., Taylor, I., Brailsford, D. F., Koleva, B., Craven, M. P., Fraser, M., …Greenhalgh, C. (1999). Three dimensional visualization of the World Wide Web. ACM Computing Surveys, 31(4es),

Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word is questionable. This paper reviews recent work in t... Read More about Three dimensional visualization of the World Wide Web.