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All Outputs (5)

Appropriate Control Methods for Mobile Virtual Exhibitions (2018)
Book Chapter
Li, Y., Tennent, P., & Cobb, S. (2018). Appropriate Control Methods for Mobile Virtual Exhibitions. In VR Technologies in Cultural Heritage (165-183). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-030-05819-7_13

© 2019, The Author(s). It is becoming popular to render art exhibitions in Virtual Reality (VR). Many of these are used to deliver at-home experiences on peoples’ own mobile devices, however, control options on mobile VR systems are necessarily less... Read More about Appropriate Control Methods for Mobile Virtual Exhibitions.

Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC (2018)
Journal Article
Roper, T., Millen Dutka, L., Cobb, S., & Patel, H. (2018). Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC. International Journal of Human-Computer Interaction, 35(8), 692-705. https://doi.org/10.1080/10447318.2018.1550179

© 2018 Taylor & Francis Group, LLC. Involvement of children with autism spectrum conditions (ASC) in the design of new educational technology is becoming more prevalent. Despite potential barriers due to communication and ideation difficulties for... Read More about Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC.

Why are educational robots not being used in Special Education schools despite proof that they are beneficial for their students? (2018)
Conference Proceeding
Galvez Trigo, M., Standen, P., & Cobb, S. (2018). Why are educational robots not being used in Special Education schools despite proof that they are beneficial for their students?. In P. Standen, S. Cobb, D. Brown, P. Gamito, & K. Appiah (Eds.), 12th International Conference on Disability, Virtual Real ity and Associated Technologies in Collaboration with Interactive Technologies and Games (ITAG) : Proceedings, 47-54

Previous interventions have proven that the use of robots in Special Education (SE) is beneficial for children, producing an increase in engagement and goal achievement. However, the use of robots rarely continues after the relevant study ends. In th... Read More about Why are educational robots not being used in Special Education schools despite proof that they are beneficial for their students?.

Getting the Right Culture to Make Safety Systems Work in a Complex Rail Industry (2018)
Conference Proceeding
Nolan-McSweeney, M., Ryan, B., & Cobb, S. (2018). Getting the Right Culture to Make Safety Systems Work in a Complex Rail Industry. In IEA 2018: Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) Volume VI: Transport Ergonomics and Human Factors (TEHF), Aerospace Human Factors and Ergonomics (489-503). https://doi.org/10.1007/978-3-319-96074-6_52

Network Rail is a large rail engineering company sitting within a complex industrial landscape. That said, Britain’s railways are the safest they have ever been. However, it is acknowledged that there is still room for improvement in safety and oper... Read More about Getting the Right Culture to Make Safety Systems Work in a Complex Rail Industry.

Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality (2018)
Journal Article
Kulik, A., Kunert, A., Beck, S., Matthes, C., Schollmeyer, A., Kreskowski, A., …D'Cruz, M. (2018). Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality. Presence: Teleoperators and Virtual Environments, 26(3), https://doi.org/10.1162/pres_a_00297

In this paper, we present a novel, multi-user, virtual reality environment for the interactive, collaborative 3D analysis of large 3D scans and the technical advancements that were necessary to build it: a multi-view rendering system for large 3D poi... Read More about Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality.