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All Outputs (27)

Integrated immersive inclusiveness: Rethinking captioning for creative accessibility (2023)
Book Chapter
Mével, P., Robinson, J., & Tennent, P. (2023). Integrated immersive inclusiveness: Rethinking captioning for creative accessibility. In V. Misiou, & L. Kostopoulou (Eds.), New Paths in Theatre Translation and Surtitling (199-220). Routledge. https://doi.org/10.4324/9781003267874-14

This essay focuses on a project undertaken by Red Earth Theatre with an interdisciplinary team of researchers at the University of Nottingham that had as its key aim the creative integration of captioning for accessibility into the aesthetic experien... Read More about Integrated immersive inclusiveness: Rethinking captioning for creative accessibility.

Infrastructures for Virtual Volunteering at Online Music Festivals (2023)
Journal Article
Benford, S., Manninen, K., Martindale, S., Hazzard, A., Avila, J. P. M., Tennent, P., …Darzentas, D. P. (2023). Infrastructures for Virtual Volunteering at Online Music Festivals. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW1), 1-26. https://doi.org/10.1145/3579498

Volunteering benefits recipients, volunteers, communities, and society, while digital technologies establish new opportunities for virtual volunteering. We describe how volunteers transitioned the UK's long-established Oxjam grassroots music festival... Read More about Infrastructures for Virtual Volunteering at Online Music Festivals.

Innovation vs Practicality vs Entertainment (2023)
Journal Article
Mevel, P., Robinson, J., & Tennent, P. (2023). Innovation vs Practicality vs Entertainment. inTRAlinea: Online Translation Journal, Special issue: Inclusive theatre-making: translation, accessibility and beyond, Article 2595

This article examines the use of inclusive technological solutions to promote accessibility on stage. Specifically, it concentrates on the way technological solutions are developed and integrated into a show’s design both in terms of the immersion an... Read More about Innovation vs Practicality vs Entertainment.

Immersive, Creative, Inclusive: Areas of cross-fertilization between accessible captions for D/deaf audiences for the stage and for the screen (2022)
Journal Article
Mevel, P., Robinson, J., & Tennent, P. (2022). Immersive, Creative, Inclusive: Areas of cross-fertilization between accessible captions for D/deaf audiences for the stage and for the screen. Journal of Audiovisual Translation, 5(2), 176-193. https://doi.org/10.47476/jat.v5i2.2022.227

In a deliberate and valiant effort to adapt to the conditions created by the recent pandemic, many theatre companies across the globe shifted their activities from the stage to online video platforms. But in releasing large portions of their back-cat... Read More about Immersive, Creative, Inclusive: Areas of cross-fertilization between accessible captions for D/deaf audiences for the stage and for the screen.

Data-Driven Visiting Experiences (2022)
Book Chapter
Benford, S., Darzentas, D., Bodiaj, E., Tennent, P., Martindale, S., Cameron, H., & Spors, V. (2022). Data-Driven Visiting Experiences. In A. Waern, & A. S. Løvlie (Eds.), Hybrid Museum Experiences: Theory and Design (157-175). Amsterdam University Press. https://doi.org/10.5117/9789463726443

Data is seen as the ‘new oil’ that drives the digital economy, and museums are no exception to this. We investigate how data captured from hybrid museum experiences can become a resource for designers, for museums, and for visitors in their understan... Read More about Data-Driven Visiting Experiences.

Data-inspired co-design for museum and gallery visitor experiences (2022)
Journal Article
Darzentas, D., Cameron, H., Wagner, H., Craigon, P., Bodiaj, E., Spence, J., …Benford, S. (2022). Data-inspired co-design for museum and gallery visitor experiences. AI EDAM, 36, Article e3. https://doi.org/10.1017/S0890060421000317

The capture and analysis of diverse data is widely recognized as being vital to the design of new products and services across the digital economy. We focus on its use to inspire the co-design of visitor experiences in museums as a distinctive case t... Read More about Data-inspired co-design for museum and gallery visitor experiences.

Improving simulated consumption context with virtual Reality: A focus on participant experience (2022)
Journal Article
Yang, Q., Nijman, M., Flintham, M., Tennent, P., Hidrio, C., & Ford, R. (2022). Improving simulated consumption context with virtual Reality: A focus on participant experience. Food Quality and Preference, 98, Article 104531. https://doi.org/10.1016/j.foodqual.2022.104531

Context can have a significant impact on liking, emotional response and product choice, and Virtual Reality (VR) is a promising tool to evoke realistic consumption contexts in a controlled testing environment. This study compared an innovative approa... Read More about Improving simulated consumption context with virtual Reality: A focus on participant experience.

Soma design to enhance aircraft passenger comfort (2021)
Conference Proceeding
Sharafkhani, M., Tennent, P., Argyle, E., & Cobb, S. (2021). Soma design to enhance aircraft passenger comfort

Aircraft passengers can become uncomfortable while seated because of the restricted physical space. This work aims to investigate a new strategy for designing interventions that can be used to encourage aircraft passengers to move more while seated a... Read More about Soma design to enhance aircraft passenger comfort.

Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort (2020)
Journal Article
Sharafkhani, M., Argyle, E., Cobb, S., & Tennent, P. (2021). Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort. WORK, 68(s1), S183-S195. https://doi.org/10.3233/wor-208016

BACKGROUND: Aircraft passengers’ physical activity levels are often limited during flight for extended periods of time, which can have serious impact on health, comfort, and passenger experience. However, several factors, such as limited personal spa... Read More about Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort.

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction (2020)
Journal Article
Benford, S., Ramchurn, R., Marshall, J., Wilson, M. L., Pike, M., Martindale, S., …Walker, B. (2021). Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. Human-Computer Interaction, 36(5-6), 361-389. https://doi.org/10.1080/07370024.2020.1754214

As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-c... Read More about Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.

Thresholds: Embedding Virtual Reality in the Museum (2020)
Journal Article
Tennent, P., Martindale, S., Benford, S., Darzentas, D., Brundell, P., & Collishaw, M. (2020). Thresholds: Embedding Virtual Reality in the Museum. Journal on Computing and Cultural Heritage, 13(2), Article 12. https://doi.org/10.1145/3369394

We examine the experience of Thresholds, a virtual reality (VR) recreation of the world's first photographic exhibition, which has toured to multiple museums. Following the method of performance-led research in the wild, we provide an account of the... Read More about Thresholds: Embedding Virtual Reality in the Museum.

Soma Design and Sensory Misalignment (2020)
Conference Proceeding
Tennent, P., Marshall, J., Tsaknaki, V., Windlin, C., Höök, K., & Alfaras, M. (2020). Soma Design and Sensory Misalignment. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3313831.3376812

We report on a workshop bringing together researchers working in soma design and sensory misalignment. Creating experiences that make use of sensory misalignment has become increasingly common, often associated with virtual reality research. However,... Read More about Soma Design and Sensory Misalignment.

Identifying Aircraft Passenger Postures and Factors Influencing Body Part Discomfort (2019)
Conference Proceeding
Sharafkhani, M., Argyle, E., Cobb, S., Tennent, P., & Houghton, R. (2019). Identifying Aircraft Passenger Postures and Factors Influencing Body Part Discomfort. In Proceedings of The Second International Conference on Comfort ICC2019

Aircraft passengers’ physical activity levels are often limited during flight for extended periods of time, which can have serious impact on health, comfort, and passenger experience. Passengers are generally advised to walk around the plane and do c... Read More about Identifying Aircraft Passenger Postures and Factors Influencing Body Part Discomfort.

How Stress and Mental Workload are Connected (2019)
Conference Proceeding
Alsuraykh, N. H., Wilson, M. L., Tennent, P., & Sharples, S. (2019). How Stress and Mental Workload are Connected. In PervasiveHealth'19: Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare (371-376). https://doi.org/10.1145/3329189.3329235

Mental Workload (MWL) can be both good and bad; we can thrive under high MWL, or our performance can drop if the demands become either too low or too high. Similarly, stress is not always bad, short term stress can be beneficial to overcome a challen... Read More about How Stress and Mental Workload are Connected.

Abstract Machines: Overlaying Virtual Worlds on Physical Rides (2019)
Conference Proceeding
Tennent, P., Marshall, J., Brundell, P., Walker, B., & Benford, S. (2019). Abstract Machines: Overlaying Virtual Worlds on Physical Rides. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1–12). https://doi.org/10.1145/3290605.3300811

Overlaying virtual worlds onto existing physical rides and altering the sensations of motion can deliver new experiences of thrill, but designing how motion is mapped between physical ride and virtual world is challenging. In this paper , we present... Read More about Abstract Machines: Overlaying Virtual Worlds on Physical Rides.

Sensory Alignment in Immersive Entertainment (2019)
Conference Proceeding
Marshall, J., Benford, S., Byrne, R., & Tennent, P. (2019). Sensory Alignment in Immersive Entertainment. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300930

When we use digital systems to stimulate the senses, we typically stimulate only a subset of users' senses, leaving other senses stimulated by the physical world. This creates potential for misalignment between senses, where digital and physical stim... Read More about Sensory Alignment in Immersive Entertainment.

Appropriate Control Methods for Mobile Virtual Exhibitions (2018)
Book Chapter
Li, Y., Tennent, P., & Cobb, S. (2018). Appropriate Control Methods for Mobile Virtual Exhibitions. In VR Technologies in Cultural Heritage (165-183). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-030-05819-7_13

© 2019, The Author(s). It is becoming popular to render art exhibitions in Virtual Reality (VR). Many of these are used to deliver at-home experiences on peoples’ own mobile devices, however, control options on mobile VR systems are necessarily less... Read More about Appropriate Control Methods for Mobile Virtual Exhibitions.

Discomfort—the dark side of fun (2018)
Book Chapter
Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., Tennent, P., & Rodden, T. (2018). Discomfort—the dark side of fun. In M. Blythe, & A. Monk (Eds.), Funology 2: from usability to enjoyment (209-224). Springer. https://doi.org/10.1007/978-3-319-68213-6_13

For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting an art gallery can embody these senses of... Read More about Discomfort—the dark side of fun.

How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload (2018)
Conference Proceeding
Alsuraykh, N. H., Maior, H. A., Wilson, M. L., Tennent, P., & Sharples, S. (2018). How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3170427.3188646

Recent work has demonstrated that functional Near-Infrared Spectroscopy has the potential to measure changes in Mental Workload with increasing ecological validity. It is not clear, however, whether these measurements are affected by anxiety and stre... Read More about How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload.

Archives of thrill: The V-Armchair experience (2017)
Conference Proceeding
Passmore, P. J., Tennent, P., Walker, B., Philpot, A., Le, H., Markowski, M., & Karamanoglu, M. (2017). Archives of thrill: The V-Armchair experience. In ICAT-EGVE 2017 : International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (125-132). https://doi.org/10.2312/egve.20171349

Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. We describe here the desig... Read More about Archives of thrill: The V-Armchair experience.