Embodiment in skateboarding videogames
(2013)
Journal Article
Martin, P. (2013). Embodiment in skateboarding videogames. International Journal of Performance Arts and Digital Media, 9(2), https://doi.org/10.1386/padm.9.2.315_1
This article analyses the avatar in action games as both object of perception and instrument of action and perception. This allows for a picture to emerge of the way in which avatars in 3D action games serve as a kind of commentary on what it is to h... Read More about Embodiment in skateboarding videogames.