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All Outputs (26)

Alzheimer's Disease (AD) Detect & Prevent -presymptomatic AD detection and prevention (2019)
Conference Proceeding
Dong, M., Husain, M., Brooks, D., Wilson, M., Craven, M., Destrebecq, F., …Baden-Kristensen, K. (2019). Alzheimer's Disease (AD) Detect & Prevent -presymptomatic AD detection and prevention. In K. Niedderrer, G. Ludden, R. Cain, & C. Wölfel (Eds.), International MinD Conference 2019 - Designing with and for People with Dementia: Well-being, Empowerment and Happiness (151-154)

Alzheimer's disease (AD) is a major cause of the rapidly growing and crushing aging challenge that threatens to economically undermine today's healthcare system. AD prevalence will grow to over 100 million cases in 2050. AD is incurable but can be pr... Read More about Alzheimer's Disease (AD) Detect & Prevent -presymptomatic AD detection and prevention.

The AIR model (Activities, Internal world, Relationships): a pragmatic framework for evaluating co-design (2019)
Conference Proceeding
Gosling, J., Craven, M. P., Dening, T., Coleston-Shields, D., Aberturas, A. G., Martín, S. G., …Abrilahij, A. (2019). The AIR model (Activities, Internal world, Relationships): a pragmatic framework for evaluating co-design. In K. Niedderrer, G. Ludden, R. Cain, & C. Wölfel (Eds.),

A pragmatic model, AIR (Activities; Internal world; Relationships), is presented for co-design of technologies and products to support well-being of people living with dementia. This model, co-developed with people with lived experience, is aimed at... Read More about The AIR model (Activities, Internal world, Relationships): a pragmatic framework for evaluating co-design.

Untangling multi-stakeholder perspectives in digital mental healthcare (2019)
Conference Proceeding
Vallejos, E. P., Nilsson, T., Siebers, O., Siebert, P., Craven, M., & Fuentes, C. (2019). Untangling multi-stakeholder perspectives in digital mental healthcare

Digital mental healthcare constitutes a complex area for development of novel technological solutions. Designers are frequently forced to deal with requirements posed by a range of different stakeholders with particular needs, goals and interests whi... Read More about Untangling multi-stakeholder perspectives in digital mental healthcare.

Mental workload as personal data: designing a cognitive activity tracker (2018)
Conference Proceeding
Wilson, M. L., Sharon, N., Maior, H. A., Midha, S., Craven, M. P., & Sharples, S. (2018). Mental workload as personal data: designing a cognitive activity tracker. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3170427.3170665

Research continues to correlate physical signals with mental activity, as opposed to physical activity, with physiological sensors. Further, with the proliferation of wearable technology, it seems imminent that our smart watches can soon keep track o... Read More about Mental workload as personal data: designing a cognitive activity tracker.

Designing with and for people with dementia: developing a mindful interdisciplinary co-design methodology (2017)
Conference Proceeding
Niedderer, K., Tournier, I., Coleston-Shields, D. M., Craven, M., Gosling, J. A., Garde, J., …Griffoen, I. (2017). Designing with and for people with dementia: developing a mindful interdisciplinary co-design methodology.

This paper reports on the development of a mindful interdisciplinary design methodology in the context of the MinD project research into designing for and with people with dementia, which takes the particular focus on supporting the subjective well-b... Read More about Designing with and for people with dementia: developing a mindful interdisciplinary co-design methodology.

Game features of cognitive training (2016)
Conference Proceeding
Craven, M. P., & Fabricatore, C. (2016). Game features of cognitive training. In 2016 International Conference on Interactive Technologies and Games (ITAG)

Cognitive training aimed at older adults is introduced and the issues of engagement and adhesion are discussed. Two examples of ‘brain training’ games are analysed, one with a health (non-leisure) focus that is currently being deployed in a clinical... Read More about Game features of cognitive training.

Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy (2015)
Conference Proceeding
Craven, M. P., & Groom, M. J. (2015). Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy.

State-of-the-art computer games and psychological tests for symptom monitoring and therapy in Attention Deficit Hyperactivity Disorder (ADHD) are explored and reviewed. Three foci for research studies are identified: task (human performance) focus; e... Read More about Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy.

Evaluating a public display installation with game and video to raise awareness of Attention Deficit Hyperactivity Disorder (2015)
Conference Proceeding
Craven, M. P., Simons, L., Gillott, A., North, S., Schnädelbach, H., & Young, Z. (2015). Evaluating a public display installation with game and video to raise awareness of Attention Deficit Hyperactivity Disorder. In M. Kurosu (Ed.), Human-computer interaction: interaction technologies : 17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings Part II (584–595). https://doi.org/10.1007/978-3-319-20916-6_54

Networked Urban Screens offer new possibilities for public health education and awareness. An information video about Attention Deficit Hyperactivity Disorder (ADHD) was combined with a custom browser-based video game and successfully deployed on an... Read More about Evaluating a public display installation with game and video to raise awareness of Attention Deficit Hyperactivity Disorder.

Snappy App: a mobile continuous performance test with physical activity measurement for assessing Attention Deficit Hyperactivity Disorder (2014)
Conference Proceeding
Young, Z., Craven, M. P., Groom, M. J., & Crowe, J. A. (2014). Snappy App: a mobile continuous performance test with physical activity measurement for assessing Attention Deficit Hyperactivity Disorder. In M. Kurosu (Ed.), Human-computer interaction: applications and services: 16th international conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, proceedings. Part III (363–373). https://doi.org/10.1007/978-3-319-07227-2_35

A Continuous Performance Test (CPT) was incorporated into a smartphone application (App) to measure three symptom domains associated with Attention Deficit Hyperactivity Disorder (ADHD); attention, impulsivity and hyperactivity. The App was pilot tes... Read More about Snappy App: a mobile continuous performance test with physical activity measurement for assessing Attention Deficit Hyperactivity Disorder.

User requirements for the development of smartphone self-reporting applications in healthcare (2013)
Conference Proceeding
Craven, M. P., Selvarajah, K., Miles, R., Schnädelbach, H., Massey, A., Vedhara, K., …Crowe, J. (2013). User requirements for the development of smartphone self-reporting applications in healthcare. In Human-Computer Interaction. Applications and Services. https://doi.org/10.1007/978-3-642-39262-7_5

Two case studies of the development of Smartphone self-reporting mHealth applications are described: a wellness diary for asthma management combined with Bluetooth pulse oximeter and manual peak flow measurements; and a questionnaire for ecological a... Read More about User requirements for the development of smartphone self-reporting applications in healthcare.

A vignette study examining the effects of different types of diagnostic procedure and information provision preferences (2012)
Conference Proceeding
Keane, D., Craven, M., & Sharples, S. (2012). A vignette study examining the effects of different types of diagnostic procedure and information provision preferences. In M. Anderson (Ed.), Contemporary Ergonomics and Human Factors 2012: Proceedings of the international conference on Ergonomics & Human Factors 2012, Blackpool, UK, 16-19 April 2012. https://doi.org/10.1201/b11933

A vignette study examining the effects of different types of diagnostic procedure and information provision preferences (2012)
Conference Proceeding
Keane, D., Craven, M. P., & Sharples, S. (2012). A vignette study examining the effects of different types of diagnostic procedure and information provision preferences. In Contemporary Ergonomics and Human Factors 2012: Proceedings of the international conference on Ergonomics & Human Factors 2012, Blackpool, UK, 16-19 April 2012 (161-168)

A vignette study was conducted to examine attitudes in a student population with respect to three different types of diagnostic procedure (blood test, imaging procedure and invasive procedure) and three different disease areas (coronary, gastroentero... Read More about A vignette study examining the effects of different types of diagnostic procedure and information provision preferences.

Cricket batting technique analyser/trainer using fuzzy logic (2009)
Conference Proceeding
Curtis, K., Kelly, M., & Craven, M. (2009). Cricket batting technique analyser/trainer using fuzzy logic. doi:10.1109/icdsp.2009.5201206

Within this paper a system is proposed to capture the motion of a cricket batter whilst playing a stroke. The system is based on the classification of cricket batting strokes using fuzzy logic. The system was then used to analyze the motion of novice... Read More about Cricket batting technique analyser/trainer using fuzzy logic.

Applications of temporal links: recording and replaying virtual environments (2002)
Conference Proceeding
Greenhalgh, C., Flintham, M., Purbrick, J., Benford, S., & Craven, M. (2002). Applications of temporal links: recording and replaying virtual environments. In Proceedings IEEE Virtual Reality 2002 (101-108). https://doi.org/10.1109/VR.2002.996512

Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. We explore key applications of temporal links, showing how they can add new content to virtual worlds, sup... Read More about Applications of temporal links: recording and replaying virtual environments.

Temporal links: recording and replaying virtual environments (2000)
Conference Proceeding
Greenhalgh, C., Purbrick, J., Benford, S., Craven, M., Drozd, A., & Taylor, I. (2000). Temporal links: recording and replaying virtual environments. In MULTIMEDIA '00: Proceedings of the Eighth ACM International Conference on Multimedia, 67-74. doi:10.1145/354384.354429

Broadcasting On-Line Social Interaction as Inhabited Television (1999)
Conference Proceeding
Benford, S., Greenhalgh, C., Craven, M., Walker, G., Regan, T., Morphett, J., …Bowers, J. (1999). Broadcasting On-Line Social Interaction as Inhabited Television. In S. Bødker, M. Kyng, & K. Schmidt (Eds.), ECSCW ’99: Proceedings of the Sixth European Conference on Computer Supported Cooperative Work 12–16 September 1999, Copenhagen, Denmark (179-198). https://doi.org/10.1007/978-94-011-4441-4_10

Inhabited TV combines collaborative virtual environments (CVEs) with broadcast TV so that on-line audiences can participate in TV shows within shared virtual worlds. Three early experiments with inhabited TV raised fundamental questions concerning th... Read More about Broadcasting On-Line Social Interaction as Inhabited Television.