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All Outputs (3)

Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview (2021)
Book Chapter
Harrington, K., Craven, M. P., Wilson, M. L., & Landowska, A. (2021). Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview. In Human Aspects of IT for the Aged Population. Technology Design and Acceptance (21-32). Switzerland: Springer Nature. https://doi.org/10.1007/978-3-030-78108-8_2

Online walkthrough interviews were conducted via internet video-calling, which formed part of wider Patient and Public Involvement activities investigating perceptions of digital and gamified cognitive assessment and training/coaching applications. P... Read More about Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview.

Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health (2020)
Book Chapter
Harrington, K., Craven, M. P., Wilson, M. L., & Landowska, A. (2020). Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health. . Springer Verlag. https://doi.org/10.1007/978-3-030-49065-2_4

User-centred evaluation of brain-training and coaching applications is discussed, with a focus on dementia. A brief outline of outcomes measures used for cognitive training is presented. The design of a set of four patient and public involvement work... Read More about Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health.

Brain-Controlled Cinema (2019)
Book Chapter
Ramchurn, R., Martindale, S., Wilson, M. L., Benford, S., & Chamberlain, A. (2019). Brain-Controlled Cinema. In A. Nijholt (Ed.), Brain Art: Brain-Computer Interfaces for Artistic Expression, 377-408. Springer International Publishing. doi:10.1007/978-3-030-14323-7_14