Research Repository

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Research in the Wild via Performance: Challenges, Ethics and Opportunities (2019)
Conference Proceeding
Taylor, R., Williamson, J., Spence, J., Wood, M., Hook, J., & Chen, K. (2019). Research in the Wild via Performance: Challenges, Ethics and Opportunities. In TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 279-285. doi:10.1145/3317697.3323348

Performance can be combined with interactive, online and immersive video as a way of conducting research in the wild. This affords the researcher opportunities to engage with participants in a way that can be surprisingly intimate, reactive to live i... Read More

Seeing with New Eyes: Designing for In-the-Wild Museum Gifting (2019)
Conference Proceeding
Spence, J., Bedwell, B., Coleman, M., Benford, S., Koleva, B. N., Adams, M., …Løvlie, A. S. (2019). Seeing with New Eyes: Designing for In-the-Wild Museum Gifting. In CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, UKdoi:10.1145/3290605.3300235

This paper presents the GIFT smartphone app, an artist-led Research through Design project benefitting from a three-day in-the-wild deployment. The app takes as its premise the generative potential of combining the contexts of gifting and museum visi... Read More

Inalienability: understanding digital gifts (2019)
Conference Proceeding
Spence, J. (2019). Inalienability: understanding digital gifts. In CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, UKdoi:10.1145/3290605. 3300887

This paper takes on one of the rarely articulated yet important questions pertaining to digital media objects: how do HCI and design researchers understand 'gifting' when the object can just as easily be 'shared'? This question has often been implied... Read More

Sensibility, narcissism and affect: using immersive practices in design for embodied experience (2018)
Journal Article
Spence, J., & Benford, S. (2018). Sensibility, narcissism and affect: using immersive practices in design for embodied experience. Multimodal Technologies and Interaction, 2(2), doi:10.3390/mti2020015

‘Embodiment’ need not focus on isolated individuals or group interactions. This article articulates the potential for designs that prompt participants to bring relationships with other people to mind. These can be fleeting relationships between parti... Read More

The Rough Mile: testing a Framework of Immersive Practice (2017)
Conference Proceeding
Spence, J., Hazzard, A., McGrath, S., Greenhalgh, C., & Benford, S. (2017). The Rough Mile: testing a Framework of Immersive Practice. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17doi:10.1145/3064663.3064756

We present our case study on gifting digital music, The Rough Mile, as an example of a Framework of Immersive Practice, intended for researchers and practitioners in HCI and interaction design. Although immersion is a frequently used term in the HCI... Read More

Throwaway citation of prior work creates risk of bad HCI research (2017)
Conference Proceeding
Marshall, J., Linehan, C., Spence, J., & Rennick-Egglestone, S. (2017). Throwaway citation of prior work creates risk of bad HCI research

In CHI papers, citation of previous work is typically a shallow, throwaway action that demonstrates little critical engagement with the work cited. We present a citation context analysis of over 3000 citations from 69 papers at CHI2016, which demonst... Read More

Design fiction for mixed-reality performances (2017)
Conference Proceeding
Rostami, A., Rossitto, C., Barkhuus, L., Hook, J., Laaksolahti, J., Taylor, R., …Williamson, J. (2017). Design fiction for mixed-reality performances. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17doi:10.1145/3027063.3027080

Designing for mixed-reality performances is challenging both in terms of technology design, and in terms of understanding the interplay between technology, narration, and (the outcomes of) audience interactions. This complexity also stems from the va... Read More

A little respect: four case studies of HCI’s disregard for other disciplines (2017)
Conference Proceeding
Marshall, J., Linehan, C., Spence, J., & Rennick-Egglestone, S. (2017). A little respect: four case studies of HCI’s disregard for other disciplines

HCI research often demonstrates lack of respect for other disciplines, evidenced by the way work from those disciplines are cited in CHI papers. We present 4 case studies that demonstrate; 1) that HCI researchers sometimes misunderstand and misrepres... Read More

Performing research : four contributions to HCI (2017)
Conference Proceeding
Taylor, R., Spence, J., Walker, B., Nissen, B., & Wright, P. (2017). Performing research : four contributions to HCI. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17doi:10.1145/3025453.3025751

This paper identifies a body of HCI research wherein the researchers take part in digitally mediated creative experiences alongside participants. We present our definition and rationale for ‘self-situated performance research’ based on theories in bo... Read More