Skip to main content

Research Repository

Advanced Search

All Outputs (16)

FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience (2023)
Conference Proceeding
Jacobs, R., Spence, J., Abbott, F., Chamberlain, A., Heim, W., Yemaoua Dayo, A., …King, J. (2023). FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience. . https://doi.org/10.1145/3616961.3616979

This paper explores the unique methods and strategies employed by a team of artists, in collaboration with engineers, programmers, a climate scientist, researchers and members of the public, who have come together to create the Future Machine, with t... Read More about FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.

Sensitive Pictures: Emotional Interpretation in the Museum (2022)
Conference Proceeding
Benford, S., Sundnes Løvlie, A., Ryding, K., Rajkowska, P., Bodiaj, E., Paris Darzentas, D., …Spanjevic, B. (2022). Sensitive Pictures: Emotional Interpretation in the Museum. In CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3491102.3502080

Museums are interested in designing emotional visitor experiences to complement traditional interpretations. HCI is interested in the relationship between Affective Computing and Affective Interaction. We describe Sensitive Pictures, an emotional vis... Read More about Sensitive Pictures: Emotional Interpretation in the Museum.

Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic (2021)
Conference Proceeding
Benford, S., Mansfield, P., & Spence, J. (2021). Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411764.3445125

The global pandemic has driven musicians online. We report an ethnographic account of how two traditional folk clubs with little previous interest in digital platforms transitioned to online experiences. They followed very different approaches: one a... Read More about Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic.

From sharing to gifting: A web app for deepening engagement (2020)
Conference Proceeding
Adams, M., Spence, J., Clark, S., Farr, J. R., Benford, S., & Tandavanitj, N. (2020). From sharing to gifting: A web app for deepening engagement. In EVA London 2020: Electronic Visualisation & the Arts. , (48-49). https://doi.org/10.14236/ewic/EVA2020.7

Visitors currently use social media to share their experiences in museums, but these interactions are often short, quick and superficial. Is it possible to transform the impulse to share into an act of generosity, deepening engagement with museum col... Read More about From sharing to gifting: A web app for deepening engagement.

VRtefacts: Performative Substitutional Reality with Museum Objects (2020)
Conference Proceeding
Spence, J., Darzentas, D. P., Huang, Y., Cameron, H. R., Beestin, E., & Benford, S. (2020). VRtefacts: Performative Substitutional Reality with Museum Objects. In DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference (627-640). https://doi.org/10.1145/3357236.3395459

We explore how a combination of manipulations and transitions can extend Substitutional Reality to create a highly personal Virtual Reality experience. Our design aimed to meet two challenges faced by museums: the limitations of object handling and t... Read More about VRtefacts: Performative Substitutional Reality with Museum Objects.

Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home (2020)
Conference Proceeding
Nilsson, T., Fischer, J. E., Crabtree, A., Goulden, M., Spence, J., & Costanza, E. (2020). Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home. In DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference (827–839). https://doi.org/10.1145/3357236.3395476

UbiComp has been envisioned to bring about a future dominated by calm computing technologies making our everyday lives ever more convenient. Yet the same vision has also attracted criticism for encouraging a solitary and passive lifestyle. The aim of... Read More about Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home.

Sensitizing Scenarios: Sensitizing Designer Teams to Theory (2020)
Conference Proceeding
Waern, A., Rajkowska, P., Johansson, K. B., Back, J., Spence, J., & Løvlie, A. S. (2020). Sensitizing Scenarios: Sensitizing Designer Teams to Theory. In CHI 20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (1–13). https://doi.org/10.1145/3313831.3376620

Concepts and theories that emerge within the social sciences tend to be nuanced, dealing with complex social phenomena. While their relevance to design could be high, it is difficult to make sense of them in design projects, especially when participa... Read More about Sensitizing Scenarios: Sensitizing Designer Teams to Theory.

Research in the Wild via Performance: Challenges, Ethics and Opportunities (2019)
Conference Proceeding
Taylor, R., Williamson, J., Spence, J., Wood, M., Hook, J., & Chen, K. (2019). Research in the Wild via Performance: Challenges, Ethics and Opportunities. In TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (279-285). https://doi.org/10.1145/3317697.3323348

© 2019 Copyright held by the owner/author(s). Publication rights licensed to ACM. Performance can be combined with interactive, online and immersive video as a way of conducting research in the wild. This affords the researcher opportunities to engag... Read More about Research in the Wild via Performance: Challenges, Ethics and Opportunities.

Inalienability: understanding digital gifts (2019)
Conference Proceeding
Spence, J. (2019). Inalienability: understanding digital gifts. In CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, UK. https://doi.org/10.1145/3290605.+3300887

This paper takes on one of the rarely articulated yet important questions pertaining to digital media objects: how do HCI and design researchers understand 'gifting' when the object can just as easily be 'shared'? This question has often been implied... Read More about Inalienability: understanding digital gifts.

Seeing with New Eyes: Designing for In-the-Wild Museum Gifting (2019)
Conference Proceeding
Spence, J., Bedwell, B., Coleman, M., Benford, S., Koleva, B. N., Adams, M., …Løvlie, A. S. (2019). Seeing with New Eyes: Designing for In-the-Wild Museum Gifting. In CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, UK. https://doi.org/10.1145/3290605.3300235

This paper presents the GIFT smartphone app, an artist-led Research through Design project benefitting from a three-day in-the-wild deployment. The app takes as its premise the generative potential of combining the contexts of gifting and museum visi... Read More about Seeing with New Eyes: Designing for In-the-Wild Museum Gifting.

The Rough Mile: Reframing Location Through Locative Audio (2017)
Conference Proceeding
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2017). The Rough Mile: Reframing Location Through Locative Audio. In AM '17: Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences (1-8). https://doi.org/10.1145/3123514.3123540

We chart the design and deployment of The Rough Mile: a multi-layered locative audio walk that blends pre-recorded spoken word, original music, and ambient environmental sound with real-time external ambient sound by employing bone conduction headpho... Read More about The Rough Mile: Reframing Location Through Locative Audio.

The Rough Mile: Testing a Framework of Immersive Practice (2017)
Conference Proceeding
Spence, J., Hazzard, A., McGrath, S., Greenhalgh, C., & Benford, S. (2017). The Rough Mile: Testing a Framework of Immersive Practice. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17 (877-888). https://doi.org/10.1145/3064663.3064756

We present our case study on gifting digital music, The Rough Mile, as an example of a Framework of Immersive Practice, intended for researchers and practitioners in HCI and interaction design. Although immersion is a frequently used term in the HCI... Read More about The Rough Mile: Testing a Framework of Immersive Practice.

A little respect: four case studies of HCI’s disregard for other disciplines (2017)
Conference Proceeding
Marshall, J., Linehan, C., Spence, J., & Rennick-Egglestone, S. (2017). A little respect: four case studies of HCI’s disregard for other disciplines.

HCI research often demonstrates lack of respect for other disciplines, evidenced by the way work from those disciplines are cited in CHI papers. We present 4 case studies that demonstrate; 1) that HCI researchers sometimes misunderstand and misrepres... Read More about A little respect: four case studies of HCI’s disregard for other disciplines.

Throwaway citation of prior work creates risk of bad HCI research (2017)
Conference Proceeding
Marshall, J., Linehan, C., Spence, J., & Rennick-Egglestone, S. (2017). Throwaway citation of prior work creates risk of bad HCI research.

In CHI papers, citation of previous work is typically a shallow, throwaway action that demonstrates little critical engagement with the work cited. We present a citation context analysis of over 3000 citations from 69 papers at CHI2016, which demonst... Read More about Throwaway citation of prior work creates risk of bad HCI research.

Design fiction for mixed-reality performances (2017)
Conference Proceeding
Rostami, A., Rossitto, C., Barkhuus, L., Hook, J., Laaksolahti, J., Taylor, R., …Williamson, J. (2017). Design fiction for mixed-reality performances. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17 (498-505). https://doi.org/10.1145/3027063.3027080

Designing for mixed-reality performances is challenging both in terms of technology design, and in terms of understanding the interplay between technology, narration, and (the outcomes of) audience interactions. This complexity also stems from the va... Read More about Design fiction for mixed-reality performances.

Performing Research: Four contributions to HCI (2017)
Conference Proceeding
Taylor, R., Spence, J., Walker, B., Nissen, B., & Wright, P. (2017). Performing Research: Four contributions to HCI. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17 (4825-4837). https://doi.org/10.1145/3025453.3025751

This paper identifies a body of HCI research wherein the researchers take part in digitally mediated creative experiences alongside participants. We present our definition and rationale for "self-situated performance research" based on theories in bo... Read More about Performing Research: Four contributions to HCI.