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All Outputs (13)

Exploring the relationship between false alarms and driver acceptance of a pedestrian alert system during simulated driving (2017)
Presentation / Conference
Large, D. R., Harvey, C., Burnett, G., Merenda, C., Leong, S., & Gabbard, J. (2017, October). Exploring the relationship between false alarms and driver acceptance of a pedestrian alert system during simulated driving. Paper presented at The Road Safety and Simulation conference

n-vehicle pedestrian-alert-systems (PASs) can be prone to ‘false positive’ declarations, with the likelihood of false interventions increasing as time-to-collision (TTC) extends. A high number of false alarms can annoy drivers and lead to poor acc... Read More about Exploring the relationship between false alarms and driver acceptance of a pedestrian alert system during simulated driving.

Design Implications of Drivers’ Engagement with Secondary Activities During Highly-Automated Driving – A Longitudinal Simulator Study (2017)
Conference Proceeding
Large, D. R., Burnett, G. E., Morris, A., Muthumani, A., & Matthias, R. (2017). Design Implications of Drivers’ Engagement with Secondary Activities During Highly-Automated Driving – A Longitudinal Simulator Study.

Highly-automated vehicles will provide the freedom for drivers to engage in secondary activities while the vehicle is in control. However, little is known regarding the nature of activities that drivers will undertake, and how these may impact driver... Read More about Design Implications of Drivers’ Engagement with Secondary Activities During Highly-Automated Driving – A Longitudinal Simulator Study.

Putting the Joy in Driving: Investigating the Use of a Joystick as an Alternative to Traditional Controls within Future Autonomous Vehicles (2017)
Conference Proceeding
Large, D. R., Banks, V., Burnett, G. E., & Margaritis, N. (2017). Putting the Joy in Driving: Investigating the Use of a Joystick as an Alternative to Traditional Controls within Future Autonomous Vehicles. In AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (31-39). https://doi.org/10.1145/3122986.3122996

Unencumbered by the need to provide permanent manual control, future autonomous vehicles may be absent of traditional driving elements, such as a steering wheel and foot-pedals. While this provides additional space/comfort for drivers, an alternative... Read More about Putting the Joy in Driving: Investigating the Use of a Joystick as an Alternative to Traditional Controls within Future Autonomous Vehicles.

Capturing cultural differences between UK and Malaysian drivers to inform the design of in-vehicle navigation systems (2017)
Journal Article
Large, D. R., Burnett, G., & Mohd-Hasni, Y. (in press). Capturing cultural differences between UK and Malaysian drivers to inform the design of in-vehicle navigation systems

Attending to cultural diversity is important for products and technology intended for global placement, such as automobiles, yet many products (and associated interfaces) lack genuine cultural differentiation. For example, in-vehicle navigation syste... Read More about Capturing cultural differences between UK and Malaysian drivers to inform the design of in-vehicle navigation systems.

A Longitudinal Simulator Study to Explore Drivers’ Behaviour During Highly-Automated Driving (2017)
Conference Proceeding
Large, D. R., Burnett, G., Morris, A., Muthumani, A., & Matthias, R. (2017). A Longitudinal Simulator Study to Explore Drivers’ Behaviour During Highly-Automated Driving. In N. A. Stanton (Ed.), Advances in Human Aspects of Transportation : Proceedings of the AHFE 2017 International Conference on Human Factors in Transportation, July 17−21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA7 (583-594). https://doi.org/10.1007/978-3-319-60441-1_57

Six experienced drivers each undertook five 30-min journeys (portrayed as ‘daily commutes’ i.e. one on each of five consecutive weekdays) in a medium-fidelity driving-simulator engineered to mimic a highly-automated vehicle. Participants were encoura... Read More about A Longitudinal Simulator Study to Explore Drivers’ Behaviour During Highly-Automated Driving.

The effects of augmented reality head-up displays on drivers' eye scan patterns, performance, and perceptions (2017)
Journal Article
Smith, M., Gabbard, J. L., BURNETT, G., & Doutcheva, N. (2017). The effects of augmented reality head-up displays on drivers' eye scan patterns, performance, and perceptions. International Journal of Mobile Human Computer Interaction, 9(2), doi:10.4018/IJMHCI.2017040101

This paper reports on an experiment comparing Head-Up Display (HUD) and Head-Down Display (HDD) use while driving in a simulator to explore differences in glance patterns, driving performance, and user preferences. Sixteen participants completed both... Read More about The effects of augmented reality head-up displays on drivers' eye scan patterns, performance, and perceptions.

Augmenting landmarks during the head-up provision of in-vehicle navigation advice (2017)
Journal Article
Large, D. R., Burnett, G., & Bolton, A. (2017). Augmenting landmarks during the head-up provision of in-vehicle navigation advice. International Journal of Mobile Human Computer Interaction, 19(2), 18-38. https://doi.org/10.4018/IJMHCI.2017040102

The use of landmarks during the provision of directions can greatly improve drivers’ route-following performance. However, the successful integration of landmarks within in-vehicle navigation systems is predicated on the acquisition and deployment of... Read More about Augmenting landmarks during the head-up provision of in-vehicle navigation advice.

Steering the conversation: a linguistic exploration of natural language interactions with a digital assistant during simulated driving (2017)
Journal Article
Large, D. R., Clark, L., Quandt, A., Burnett, G., & Skrychuk, L. (in press). Steering the conversation: a linguistic exploration of natural language interactions with a digital assistant during simulated driving. Applied Ergonomics, 63, https://doi.org/10.1016/j.apergo.2017.04.003

Given the proliferation of ‘intelligent’ and ‘socially-aware’ digital assistants embodying everyday mobile technology – and the undeniable logic that utilising voice-activated controls and interfaces in cars reduces the visual and manual distraction... Read More about Steering the conversation: a linguistic exploration of natural language interactions with a digital assistant during simulated driving.

Developing predictive equations to model the visual demand of in-vehicle touchscreen HMIs (2017)
Journal Article
Large, D. R., Burnett, G., Crundall, E., van Loon, E., Eren, A. L., & Skrypchuk, L. (2018). Developing predictive equations to model the visual demand of in-vehicle touchscreen HMIs. International Journal of Human-Computer Interaction, 34(1), 1-14. https://doi.org/10.1080/10447318.2017.1306940

Touchscreen HMIs are commonly employed as the primary control interface and touch-point of vehicles. However, there has been very little theoretical work to model the demand associated with such devices in the automotive domain. Instead, touchscreen... Read More about Developing predictive equations to model the visual demand of in-vehicle touchscreen HMIs.

Exploring the Behaviour of Distracted Drivers during Different Levels of Automation in Driving (2017)
Conference Proceeding
Large, D., Banks, V., Burnett, G., Baverstock, S., & Skrypchuk, L. (2017). Exploring the Behaviour of Distracted Drivers during Different Levels of Automation in Driving

Increased levels of automation in driving can reduce drivers’ situation-awareness and cause erratic changes to workload and skills degradation following prolonged exposure. In addition, drivers (particularly those who are vulnerable to the onset of b... Read More about Exploring the Behaviour of Distracted Drivers during Different Levels of Automation in Driving.

A predictive model of the visual demand associated with in-vehicle touchscreens (2017)
Conference Proceeding
Large, D., Burnett, G., Crundall, E., van Loon, E., Eren, A., & Skrypchuk, L. (2017). A predictive model of the visual demand associated with in-vehicle touchscreens

Touchscreen-HMIs are increasingly popular within vehicles. Understanding the likely visual demand of new designs is therefore important but typically requires time-consuming and costly testing with functioning prototypes. Theoretical modelling allows... Read More about A predictive model of the visual demand associated with in-vehicle touchscreens.

Stimulating Conversation: Engaging Drivers in Natural Language Interactions with an Autonomous Digital Driving Assistant to Counteract Passive Task-Related Fatigue (2017)
Conference Proceeding
Large, D., Burnett, G., Antrobus, V., & Skrypchuk, L. (2017). Stimulating Conversation: Engaging Drivers in Natural Language Interactions with an Autonomous Digital Driving Assistant to Counteract Passive Task-Related Fatigue

Engaging in conversation has been shown to be an effective countermeasure to passive task-related fatigue. To investigate the effectiveness of a digital assistant to fulfil the role of conversational partner in counteracting driver fatigue, twenty pa... Read More about Stimulating Conversation: Engaging Drivers in Natural Language Interactions with an Autonomous Digital Driving Assistant to Counteract Passive Task-Related Fatigue.

Exploring two interaction mechanisms for in-vehicle touch screens: Peripheral Vision and Muscle Memory (2017)
Presentation / Conference
Eren, A., Burnett, G., Harvey, C., & Large, D. R. (2017, March). Exploring two interaction mechanisms for in-vehicle touch screens: Peripheral Vision and Muscle Memory. Paper presented at International Conference on Driver Distraction and Inattention (DDI2017)

There is a need to understand how in-vehicle touchscreens can be designed to minimise “eyes off road” time. We investigated the relative effects of two mechanisms shown to be relevant to visual behaviour when driving, but previously not considered to... Read More about Exploring two interaction mechanisms for in-vehicle touch screens: Peripheral Vision and Muscle Memory.