Research Repository

See what's under the surface


Building digital estates: multiscreening, technology management and ephemeral television (2017)
Journal Article
Evans, E., Coughlan, T., & Shipp, V. (2017). Building digital estates: multiscreening, technology management and ephemeral television. Critical Studies in Television, 12(2), doi:10.1177/1749602017698714. ISSN 1749-6020

The UK television industry has increasingly integrated multiple screen technologies into multiplatform ‘digital estates’. Such ‘digital estates’ also emerge in domestic contexts. The complex, but mundane and ephemeral nature of these domestic ‘digita... Read More

Longitudinal course of behavioural and psychological symptoms of dementia: a systematic review (2016)
Journal Article
van der Linde, R. M., Dening, T., Stephan, B. C., Prina, A. M., Evans, E., & Brayne, C. (in press). Longitudinal course of behavioural and psychological symptoms of dementia: a systematic review. British Journal of Psychiatry, 209(5), doi:10.1192/bjp.bp.114.148403. ISSN 0007-1250

Background More information about the pattern of Behavioural and Psychological Symptoms of Dementia (BPSD) in the course of dementia is needed to inform patients and clinicians and to design future interventions. Aims To determine the persiste... Read More

Universal ideals in local realities: online viewing in South Korea, Brazil and India (2016)
Journal Article
Evans, E., McDonald, P., Bae, J., Ray, S., & Santos, E. (2016). Universal ideals in local realities: online viewing in South Korea, Brazil and India. Convergence, 22(4), doi:10.1177/1354856516641629. ISSN 1354-8565

The potential of the internet to act as a global distribution outlet for screen content has long come into conflict with the nationally-focused strategies of producers, broadcasters, governments and internet service providers. Online viewing therefor... Read More

The economics of free: freemium games, branding and the impatience economy (2015)
Journal Article
Evans, E. (2015). The economics of free: freemium games, branding and the impatience economy. Convergence, 22(6), 563-580. doi:10.1177/135485651456705

The gaming industry has seen dramatic change and expansion with the emergence of ‘casual’ games that promote shorter periods of game play. Free to download, but structured around micro-payments, these games raise the complex relationship between game... Read More

'We're all a bunch of nutters!': the production dynamics of Alternate reality games (2014)
Journal Article
Elizabeth, E. (2014). 'We're all a bunch of nutters!': the production dynamics of Alternate reality games. International Journal of Communication, 8, ISSN 1932-8036

Alternate reality games (ARGs) combine transmedia and pervasive storytelling, layering fictional narratives onto real world spaces and raising a number of production challenges in the process. This article will consider the key professional skills, w... Read More

The Malthusian Paradox: performance in an alternate reality game (2014)
Journal Article
Evans, E., Flintham, M., & Martindale, S. (2014). The Malthusian Paradox: performance in an alternate reality game. Personal and Ubiquitous Computing, 18(7), doi:10.1007/s00779-014-0762-7. ISSN 1617-4909

The Malthusian Paradox is a transmedia alternate reality game (ARG) created by artists Dominic Shaw and Adam Sporne played by 300 participants over three months. We explore the design of the game, which cast players as agents of a radical organisatio... Read More

Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home
Conference Proceeding
Victoria, S., Tim, C., Sarah, M., Kher Hui, N., Elizabeth, E., Richard, M., & Stuart, R. (2014). Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More