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All Outputs (16)

Leaving London: The BBC, Channel 4 and the Symbolic Diversity of Location (2023)
Book Chapter
Evans, E. (2023). Leaving London: The BBC, Channel 4 and the Symbolic Diversity of Location. In E. Evans, & M. Guha (Eds.), London as Screen Gateway. London: Routledge

In April 2012, the BBC relocated a portion of its television production from London’s Television Centre, its home since 1960, to MediaCity in Salford, just outside Manchester. In March 2018, Channel 4 announced similar plans to move its headquarters... Read More about Leaving London: The BBC, Channel 4 and the Symbolic Diversity of Location.

The BFI: London’s Gateway to Cinema and Media Studies for All: Interview with Sarah Currant, Melanie Hoyes and Emma Smart (2023)
Book Chapter
Evans, E. (2024). The BFI: London’s Gateway to Cinema and Media Studies for All: Interview with Sarah Currant, Melanie Hoyes and Emma Smart. In London as Screen Gateway. Routledge

The British Film Institute (BFI) has been a central institution within both the British film industry and London as a media city for nearly 100 years. In this interview, Sarah Currant, Melanie Hoyes and Emma Smart discuss the BFI’s relationship with... Read More about The BFI: London’s Gateway to Cinema and Media Studies for All: Interview with Sarah Currant, Melanie Hoyes and Emma Smart.

London as Screen Gateway (2023)
Book
Evans, E., & Guha, M. (Eds.). (2024). London as Screen Gateway. Routledge

London as Screen Gateway explores how London features within screen narratives and as a location of screen industry activity. Reflecting the diversity of roles the city plays both on screen and within the screen industries, the volume explores the in... Read More about London as Screen Gateway.

Typology of content warnings and trigger warnings: Systematic review (2022)
Journal Article
Charles, A., Hare-Duke, L., Nudds, H., Franklin, D., Llewellyn-Beardsley, J., Rennick-Egglestone, S., …Slade, M. (2022). Typology of content warnings and trigger warnings: Systematic review. PLoS ONE, 17(5), Article e0266722. https://doi.org/10.1371/journal.pone.0266722

Content and trigger warnings give information about the content of material prior to receiving it. Different typologies of content warnings have emerged across multiple sectors, including health, social media, education and entertainment. Benefits ar... Read More about Typology of content warnings and trigger warnings: Systematic review.

Understanding Engagement in Transmedia Culture (2019)
Book
Evans, E. (2019). Understanding Engagement in Transmedia Culture. London: Routledge. https://doi.org/10.4324/9781315208053

This book offers a new, interdisciplinary model for understanding audience engagement as a type of behaviour, a form of response and a cost to audiences that, combined, offer value to the screen industries. Audience ‘engagement’ has become the key p... Read More about Understanding Engagement in Transmedia Culture.

Transmedia Television: Flow, Glance, and the BBC (2018)
Book Chapter
Evans, E. (2018). Transmedia Television: Flow, Glance, and the BBC. In M. Freeman, & R. R. Gambarato (Eds.), The Routledge Companion to Transmedia Studies, 35-43. Taylor & Francis (Routledge)

Building digital estates: multiscreening, technology management and ephemeral television (2017)
Journal Article
Evans, E., Coughlan, T., & Shipp, V. (2017). Building digital estates: multiscreening, technology management and ephemeral television. Critical Studies in Television, 12(2), 191-205. https://doi.org/10.1177/1749602017698714

The UK television industry has increasingly integrated multiple screen technologies into multiplatform ‘digital estates’. Such ‘digital estates’ also emerge in domestic contexts. The complex, but mundane and ephemeral nature of these domestic ‘digita... Read More about Building digital estates: multiscreening, technology management and ephemeral television.

Universal ideals in local realities: online viewing in South Korea, Brazil and India (2016)
Journal Article
Evans, E., McDonald, P., Bae, J., Ray, S., & Santos, E. (2016). Universal ideals in local realities: online viewing in South Korea, Brazil and India. Convergence, 22(4), https://doi.org/10.1177/1354856516641629

The potential of the internet to act as a global distribution outlet for screen content has long come into conflict with the nationally-focused strategies of producers, broadcasters, governments and internet service providers. Online viewing therefor... Read More about Universal ideals in local realities: online viewing in South Korea, Brazil and India.

Layering engagement: the temporal dynamics of transmedia television (2015)
Journal Article
Evans, E. (2015). Layering engagement: the temporal dynamics of transmedia television. Storyworlds, 7(2),

The last fifteen years have seen dramatic changes in the UK within both the television industry and televisual storytelling techniques. Rapid technological changes have not only increased the variety of screen devices, they have also changed the boun... Read More about Layering engagement: the temporal dynamics of transmedia television.

The economics of free: Freemium games, branding and the impatience economy (2015)
Journal Article
Evans, E. (2016). The economics of free: Freemium games, branding and the impatience economy. Convergence, 22(6), 563-580. https://doi.org/10.1177/1354856514567052

The gaming industry has seen dramatic change and expansion with the emergence of ‘casual’ games that promote shorter periods of game play. Free to download, but structured around micro-payments, these games raise the complex relationship between game... Read More about The economics of free: Freemium games, branding and the impatience economy.

Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home (2014)
Conference Proceeding
Victoria, S., Tim, C., Sarah, M., Kher Hui, N., Elizabeth, E., Richard, M., & Stuart, R. (2014). Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home. In UbiComp '14 Adjunct: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication (931-938). https://doi.org/10.1145/2638728

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More about Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home.

Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home (2014)
Conference Proceeding
Shipp, V., Coughlan, T., Martindale, S., Ng, K. H., Evans, E., Mortier, R., & Reeves, S. (2014). Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home. In UbiComp 2014 - Adjunct Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (931-938). https://doi.org/10.1145/2638728.2641558

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More about Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home.

'We're all a bunch of nutters!': the production dynamics of Alternate reality games (2014)
Journal Article
Elizabeth, E. (2014). 'We're all a bunch of nutters!': the production dynamics of Alternate reality games. International Journal of Communication, 8,

Alternate reality games (ARGs) combine transmedia and pervasive storytelling, layering fictional narratives onto real world spaces and raising a number of production challenges in the process. This article will consider the key professional skills, w... Read More about 'We're all a bunch of nutters!': the production dynamics of Alternate reality games.

The Malthusian Paradox: performance in an alternate reality game (2014)
Journal Article
Evans, E., Flintham, M., & Martindale, S. (2014). The Malthusian Paradox: performance in an alternate reality game. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-014-0762-7

The Malthusian Paradox is a transmedia alternate reality game (ARG) created by artists Dominic Shaw and Adam Sporne played by 300 participants over three months. We explore the design of the game, which cast players as agents of a radical organisatio... Read More about The Malthusian Paradox: performance in an alternate reality game.