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All Outputs (5)

Placing AI in the Creative Industries: The Case for Intelligent Music Production (2021)
Book Chapter
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021). Placing AI in the Creative Industries: The Case for Intelligent Music Production. . Springer. https://doi.org/10.1007/978-3-030-78635-9_72

The digital transformation of the recording industry is one of the most well-known in recent times, with the Digital Audio Workstation (DAW) making new methods of music production available to amateurs and professionals in almost any setting beyond t... Read More about Placing AI in the Creative Industries: The Case for Intelligent Music Production.

Research ‘In the Wild’ (2019)
Book Chapter
Chamberlain, A., & Crabtree, A. (2020). Research ‘In the Wild’. In A. Chamberlain, & A. Crabtree (Eds.), Into the Wild: Beyond the Design Research Lab (1-6). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-18020-1_1

Over recent years the term `in the wild' has increasingly appeared in publications within the field of Human Computer Interaction (HCI). The phrase has become synonymous with a range of approaches that focus upon carrying out research-based studies r... Read More about Research ‘In the Wild’.

Brain-Controlled Cinema (2019)
Book Chapter
Ramchurn, R., Martindale, S., Wilson, M. L., Benford, S., & Chamberlain, A. (2019). Brain-Controlled Cinema. In A. Nijholt (Ed.), Brain Art: Brain-Computer Interfaces for Artistic Expression, 377-408. Springer International Publishing. doi:10.1007/978-3-030-14323-7_14

From design fiction to design fact: developing future user experiences with proto-tools (2018)
Book Chapter
Malizia, A., Chamberlain, A., & Willcock, I. (2018). From design fiction to design fact: developing future user experiences with proto-tools. In Human-Computer Interaction. Theories, Methods, and Human Issues 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I (159-168). Springer Publishing Company. https://doi.org/10.1007/978-3-319-91238-7_14

Envision a future where the physical and digital become seamlessly intertwined producing unbounded possibilities from interactions with autonomous cars to the advent of smart cities. Tools and methods to explore the design and development of such eme... Read More about From design fiction to design fact: developing future user experiences with proto-tools.

Rich digital collaborations in a small rural community (2017)
Book Chapter
Dix, A., Malizia, A., Turchi, T., Gill, S., Louden, G., Morris, R., …Belluci, A. (2017). Rich digital collaborations in a small rural community. In C. Anslow, P. Campos, & J. Jorge (Eds.), Collaboration Meets Interactive Spaces (463-483). Springer. https://doi.org/10.1007/978-3-319-45853-3_20

In this chapter we describe experience in the design and installation of a low-cost multi-touch table in a rural island community. We discuss the creation of the table including: pragmatic challenges of installation, and then re-installation as the... Read More about Rich digital collaborations in a small rural community.