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Interaction in Motion: Designing Truly Mobile Interaction

Mueller, Florian; Mueller, Florian; Marshall, Joe; Dancu, Alexandru; Mueller, Florian �Floyd'

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Florian Mueller

Florian Mueller

Alexandru Dancu

Florian �Floyd' Mueller


The use of technology while being mobile now takes place in many areas of people's lives in a wide range of scenarios, for example users cycle, climb, run and even swim while interacting with devices. Conflict between locomotion and system use can reduce interaction performance and also the ability to safely move. We discuss the risks of such "interaction in motion", which we argue make it desirable to design with locomotion in mind. To aid such design we present a taxonomy and framework based on two key dimensions: relation of interaction task to locomotion task, and the amount that a locomotion activity inhibits use of input and output interfaces. We accompany this with four strategies for interaction in motion. With this work, we ultimately aim to enhance our understanding of what being "mobile" actually means for interaction, and help practitioners design truly mobile interactions.

Conference Name DIS '16: Designing Interactive Systems Conference 2016
Conference Location Brisbane, QLD, Australia
Start Date Jun 4, 2016
End Date Jun 8, 2016
Acceptance Date Mar 8, 2016
Online Publication Date Jun 4, 2016
Publication Date Jun 4, 2016
Deposit Date Apr 13, 2016
Publicly Available Date Jun 4, 2016
Publisher Association for Computing Machinery (ACM)
Peer Reviewed Peer Reviewed
Volume 2016-June
Pages 215-228
Book Title DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
ISBN 9781450340311
Keywords Mobile; interaction; locomotion; motion
Public URL
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Additional Information © ACM 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 2016 ACM Conference on Designing Interactive Systems,


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