Skip to main content

Research Repository

Advanced Search

Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage

Smith, Matthew; Walford, Nigel Stephen; Jimenez-Bescos, Carlos

Authors

Matthew Smith

Nigel Stephen Walford

Carlos Jimenez-Bescos



Abstract

Developments in information technology have challenged the traditional model of museums, libraries and similar venues acting as relatively passive ‘learning spaces’ for the public to access ‘knowledge’ as an exchange between tutor and learner, or in this context curator and visitor enabling them to offer more immersive and interactive modes of transfer. This article examines the development of a 3D model built from plans of a Roman edifice and its transfer into four game engines as vehicles for independent navigation around the ‘virtual building’. The game engines are evaluated in respect of their ability to enhance visitors’ experience by using an on-site facility when visiting a museum constructed over the physical remains. Cost and licensing override technical factors such as audiovisual and functional fidelity or composability and installing the system on a PC is preferable to more specialist game control devices if a broad user base is targeted.

Citation

Smith, M., Walford, N. S., & Jimenez-Bescos, C. (2019). Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage. Digital Applications in Archaeology and Cultural Heritage, 14, 1-13. https://doi.org/10.1016/j.daach.2019.e00113

Journal Article Type Article
Acceptance Date Aug 19, 2019
Online Publication Date Aug 20, 2019
Publication Date 2019-09
Deposit Date Sep 10, 2019
Publicly Available Date Mar 28, 2024
Journal Digital Applications in Archaeology and Cultural Heritage
Print ISSN 2212-0548
Peer Reviewed Peer Reviewed
Volume 14
Article Number e00113
Pages 1-13
DOI https://doi.org/10.1016/j.daach.2019.e00113
Keywords 3D modelling; Serious gaming; Virtual reality; Roman archaeology
Public URL https://nottingham-repository.worktribe.com/output/2598170
Publisher URL https://www.sciencedirect.com/science/article/pii/S221205481830050X
Additional Information This article is maintained by: Elsevier; Article Title: Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage; Journal Title: Digital Applications in Archaeology and Cultural Heritage; CrossRef DOI link to publisher maintained version: https://doi.org/10.1016/j.daach.2019.e00113; Content Type: article; Copyright: © 2019 Elsevier Ltd. All rights reserved.

Files




You might also like



Downloadable Citations