Matthew Smith
Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage
Smith, Matthew; Walford, Nigel Stephen; Jimenez-Bescos, Carlos
Authors
Nigel Stephen Walford
Carlos Jimenez-Bescos
Abstract
Developments in information technology have challenged the traditional model of museums, libraries and similar venues acting as relatively passive ‘learning spaces’ for the public to access ‘knowledge’ as an exchange between tutor and learner, or in this context curator and visitor enabling them to offer more immersive and interactive modes of transfer. This article examines the development of a 3D model built from plans of a Roman edifice and its transfer into four game engines as vehicles for independent navigation around the ‘virtual building’. The game engines are evaluated in respect of their ability to enhance visitors’ experience by using an on-site facility when visiting a museum constructed over the physical remains. Cost and licensing override technical factors such as audiovisual and functional fidelity or composability and installing the system on a PC is preferable to more specialist game control devices if a broad user base is targeted.
Citation
Smith, M., Walford, N. S., & Jimenez-Bescos, C. (2019). Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage. Digital Applications in Archaeology and Cultural Heritage, 14, 1-13. https://doi.org/10.1016/j.daach.2019.e00113
Journal Article Type | Article |
---|---|
Acceptance Date | Aug 19, 2019 |
Online Publication Date | Aug 20, 2019 |
Publication Date | 2019-09 |
Deposit Date | Sep 10, 2019 |
Publicly Available Date | Mar 28, 2024 |
Journal | Digital Applications in Archaeology and Cultural Heritage |
Print ISSN | 2212-0548 |
Peer Reviewed | Peer Reviewed |
Volume | 14 |
Article Number | e00113 |
Pages | 1-13 |
DOI | https://doi.org/10.1016/j.daach.2019.e00113 |
Keywords | 3D modelling; Serious gaming; Virtual reality; Roman archaeology |
Public URL | https://nottingham-repository.worktribe.com/output/2598170 |
Publisher URL | https://www.sciencedirect.com/science/article/pii/S221205481830050X |
Additional Information | This article is maintained by: Elsevier; Article Title: Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage; Journal Title: Digital Applications in Archaeology and Cultural Heritage; CrossRef DOI link to publisher maintained version: https://doi.org/10.1016/j.daach.2019.e00113; Content Type: article; Copyright: © 2019 Elsevier Ltd. All rights reserved. |
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