J.A. Colley
Object Based Media, the IoT and Databox
Colley, J.A.; Crabtree, A.
Abstract
In this paper, we report on the potential for the Internet of Things (IoT) to drive new immersive media experiences. We introduce Object Based Media (OBM) and the Databox platform as a means of driving this turn to the IoT and new media experiences, and describe how the bi-directionality of data between these platforms can be utilised to create new immersive media experiences in the `living room of the future'. We pay particular attention to the privacy, ethical and legal challenges that arise when trying to create this future, most pertinently in relation to GDPR. Our work finds that the fusion of personal data into new media is near-future feasible, but has the potential to be highly problematic if not approached with compliance and accountability in mind.
Citation
Colley, J., & Crabtree, A. (2018). Object Based Media, the IoT and Databox. In Living in the Internet of Things: Cybersecurity of the IoT - 2018doi:10.1049/cp.2018.0034
Conference Name | Living in the Internet of Things: Cybersecurity of the IoT - 2018 |
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Start Date | Mar 28, 2018 |
End Date | Mar 29, 2018 |
Acceptance Date | Jan 15, 2018 |
Publication Date | Jun 14, 2018 |
Deposit Date | Nov 26, 2018 |
Publicly Available Date | Nov 28, 2018 |
Book Title | Living in the Internet of Things: Cybersecurity of the IoT - 2018 |
ISBN | 9781785618437 |
DOI | https://doi.org/10.1049/cp.2018.0034 |
Public URL | https://nottingham-repository.worktribe.com/output/1308343 |
Publisher URL | https://ieeexplore.ieee.org/document/8379721 |
Additional Information | © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. |
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