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Object Based Media, the IoT and Databox

Colley, J.A.; Crabtree, A.


J.A. Colley


In this paper, we report on the potential for the Internet of Things (IoT) to drive new immersive media experiences. We introduce Object Based Media (OBM) and the Databox platform as a means of driving this turn to the IoT and new media experiences, and describe how the bi-directionality of data between these platforms can be utilised to create new immersive media experiences in the `living room of the future'. We pay particular attention to the privacy, ethical and legal challenges that arise when trying to create this future, most pertinently in relation to GDPR. Our work finds that the fusion of personal data into new media is near-future feasible, but has the potential to be highly problematic if not approached with compliance and accountability in mind.


Colley, J., & Crabtree, A. (2018). Object Based Media, the IoT and Databox. In Living in the Internet of Things: Cybersecurity of the IoT - 2018doi:10.1049/cp.2018.0034

Conference Name Living in the Internet of Things: Cybersecurity of the IoT - 2018
Start Date Mar 28, 2018
End Date Mar 29, 2018
Acceptance Date Jan 15, 2018
Publication Date Jun 14, 2018
Deposit Date Nov 26, 2018
Publicly Available Date Nov 28, 2018
Book Title Living in the Internet of Things: Cybersecurity of the IoT - 2018
ISBN 9781785618437
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Additional Information © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.


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