Skip to main content

Research Repository

Advanced Search

Predicting unexpected influxes of players in EVE online

Garnett, Roman; Gartner, Thomas; Ellersiek, Timothy; Gu�mondsson, Eyj�lfur; �skarsson, P�tur

Authors

Roman Garnett

Thomas Gartner

Timothy Ellersiek

Eyj�lfur Gu�mondsson

P�tur �skarsson



Abstract

EVE Online is a massively multiplayer online role-playing game (MMORPG) taking place in a large galaxy consisting of about 7 500 star systems. In comparison to many other online role-playing games, the users interact in the same instance of a persistent player-driven universe. Given the number of simultaneous pilots online at the same time - a number which at times reaches up to more than 50 000 concurrent accounts logged on to the same server - the EVE Online universe can present atypically difficult load-balancing challenges when the users decide to operate in a coordinated fashion, for example, to launch an attack on a particular system. We will present an scalable, automated statistical method for predicting such unexpected user gatherings by considering the evolving shortest-path distances from each user to each system. Here we present a case study analyzing nearly 300 million user movements in the EVE Online universe from over 700 thousand user accounts over a period of three months. We demonstrate an ability to predict sudden spikes in user presence (corresponding to actual events) before they happen, suggesting our techniques could be useful for automated load-balancing in such massive online games

Citation

Garnett, R., Gartner, T., Ellersiek, T., Guðmondsson, E., & Óskarsson, P. (2014). Predicting unexpected influxes of players in EVE online. In IEEE Conference on Computational Intelligence and Games 2014: Proceedings. https://doi.org/10.1109/CIG.2014.6932878

Conference Name IEEE Conference on Computational Intelligence and Games
Start Date Aug 26, 2014
End Date Aug 29, 2014
Acceptance Date Aug 1, 2014
Online Publication Date Aug 26, 2014
Publication Date Aug 26, 2014
Deposit Date Feb 16, 2017
Publisher Institute of Electrical and Electronics Engineers
Peer Reviewed Peer Reviewed
Book Title IEEE Conference on Computational Intelligence and Games 2014: Proceedings
DOI https://doi.org/10.1109/CIG.2014.6932878
Public URL https://nottingham-repository.worktribe.com/output/1115517
Publisher URL https://ieeexplore.ieee.org/document/6932878/

Downloadable Citations