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Outputs (15)

Decoding AI in Contemporary Art: A Five-Trope Classification for Understanding and Categorisation (2024)
Journal Article
Salimbeni, G., Benford, S., Reeves, S., & Martindale, S. (2024). Decoding AI in Contemporary Art: A Five-Trope Classification for Understanding and Categorisation. Leonardo, 57(4), 415–421. https://doi.org/10.1162/leon_a_02546

The article presents a historical overview of the classification of contemporary artworks that either have utilized artificial intelligence as a tool in their creation or focus on AI as their central theme or subject matter. The authors analyze artwo... Read More about Decoding AI in Contemporary Art: A Five-Trope Classification for Understanding and Categorisation.

“It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories (2023)
Presentation / Conference Contribution
Gibson, R., Babbage, C. M., Wagner, H. G., Price, D. J., Martindale, S., Chadborn, N. H., Ito-Jaeger, S., Darzentas, D. P., Webb, H., Jacobs, R., Atabey, A., Koleva, B., Flintham, M., Winklhofer, H., Urquhart, L. D., & Perez Vallejos, E. (2023, July). “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories. Presented at DIS '23: Designing Interactive Systems Conference, Pittsburgh, USA

We present the design of the Memory Machine (MeMa), a technology probe that can store, contextualise, and document media to represent memories. We accumulate vast physical and digital possessions throughout our lives, making it difficult to distingui... Read More about “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories.

Infrastructures for Virtual Volunteering at Online Music Festivals (2023)
Journal Article
Benford, S., Manninen, K., Martindale, S., Hazzard, A., Avila, J. P. M., Tennent, P., Spence, J., Castle-Green, T., Brundell, P., Barnard, P., & Darzentas, D. P. (2023). Infrastructures for Virtual Volunteering at Online Music Festivals. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW1), 1-26. https://doi.org/10.1145/3579498

Volunteering benefits recipients, volunteers, communities, and society, while digital technologies establish new opportunities for virtual volunteering. We describe how volunteers transitioned the UK's long-established Oxjam grassroots music festival... Read More about Infrastructures for Virtual Volunteering at Online Music Festivals.

Data-Driven Visiting Experiences (2022)
Book Chapter
Benford, S., Darzentas, D., Bodiaj, E., Tennent, P., Martindale, S., Cameron, H., & Spors, V. (2022). Data-Driven Visiting Experiences. In A. Waern, & A. S. Løvlie (Eds.), Hybrid Museum Experiences: Theory and Design (157-175). Amsterdam University Press. https://doi.org/10.5117/9789463726443

Data is seen as the ‘new oil’ that drives the digital economy, and museums are no exception to this. We investigate how data captured from hybrid museum experiences can become a resource for designers, for museums, and for visitors in their understan... Read More about Data-Driven Visiting Experiences.

MeMa: Designing the Memory Machine (2019)
Presentation / Conference Contribution
Price, D., Jacobs, R., Darzentas, D., Perez Vallejos, E., Chadborn, N., Martindale, S., & Urquhart, L. (2019, June). MeMa: Designing the Memory Machine. Presented at DIS '19: Designing Interactive Systems Conference 2019, San Diego CA USA

The Memory Machine is an ambitious project that aims to develop a device to capture people's memories to create a blend of personal and factual data that builds identities, and contextualizes personal recollections. The Memory Machine has been guided... Read More about MeMa: Designing the Memory Machine.

Improvising a Live Score to an Interactive Brain-Controlled Film (2019)
Presentation / Conference Contribution
Ramchurn, R., Martinez-Avila, J., Martindale, S., Chamberlain, A., Wilson, M. L., & Benford, S. (2019, June). Improvising a Live Score to an Interactive Brain-Controlled Film. Presented at International Conference on New Interfaces for Musical Expression (NIME), Porto Alegre, Brazil

We report on the design and deployment of systems for the performance of live score accompaniment to an interactive movie by a Networked Musical Ensemble. In this case, the audiovisual content of the movie is selected in real time based on user input... Read More about Improvising a Live Score to an Interactive Brain-Controlled Film.

#Scanners 2 – The MOMENT: a new brain-controlled movie (2018)
Presentation / Conference Contribution
Ramchurn, R., Wilson, M. L., Martindale, S., & Benford, S. (2018, April). #Scanners 2 – The MOMENT: a new brain-controlled movie. Presented at CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts), Montreal QC, Canada

While many still consider interactive movies an unrealistic idea, current delivery platforms like Netflix, commercial VR, and the proliferation of wearable sensors mean that adaptive and responsive entertainment experiences are an immediate reality.... Read More about #Scanners 2 – The MOMENT: a new brain-controlled movie.

The ludic takes work (2017)
Presentation / Conference Contribution
Koutsouras, P., Martindale, S., & Crabtree, A. (2017, August). The ludic takes work. Presented at The 15th European Conference on Computer-Supported Cooperative Work

Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy... Read More about The ludic takes work.

Out of hours workload management: Bayesian inference for decision support in secondary care (2016)
Journal Article
Pérez López, I., Brown, M., Pinchin, J., Martindale, S., Sharples, S., Shaw, D. E., & Blakey, J. (in press). Out of hours workload management: Bayesian inference for decision support in secondary care. Artificial Intelligence in Medicine, 73, 34-44. https://doi.org/10.1016/j.artmed.2016.09.005

Objective: In this paper, we aim to evaluate the use of electronic technologies in Out of Hours (OoH) task-management for assisting the design of effective support systems in health care; targeting local facilities, wards or specific working groups.... Read More about Out of hours workload management: Bayesian inference for decision support in secondary care.