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Outputs (234)

Affect theory and autoethnography in ordinary information systems (2016)
Presentation / Conference Contribution
Bødker, M., & Chamberlain, A. Affect theory and autoethnography in ordinary information systems. Presented at Twenty-Fourth European Conference on Information Systems (ECIS)

This paper uses philosophical theories of affect as a lens for exploring autoethnographic renderings of everyday experience with information technology. Affect theories, in the paper, denote a broad trend in post-humanistic philosophy that explores s... Read More about Affect theory and autoethnography in ordinary information systems.

Ghosts! A location-based Bluetooth LE mobile game for museum exploration (2016)
Book Chapter
Nilsson, T., Blackwell, A. F., Hogsden, C., & Scruton, D. (2016). Ghosts! A location-based Bluetooth LE mobile game for museum exploration. In L. Joyce, & B. Quinn (Eds.), Mapping the digital: cultures and territories of play. Inter-Disciplinary Press

BLE (Bluetooth Low Energy) is a new wireless communication technology that, thanks to reduced power consumption, promises to facilitate communication between computing devices and help us harness their power in environments and contexts previously un... Read More about Ghosts! A location-based Bluetooth LE mobile game for museum exploration.

Fuzzy integral for rule aggregation in fuzzy inference systems (2016)
Journal Article
Tomlin, L., Anderson, D. T., Wagner, C., Havens, T. C., & Keller, J. M. (in press). Fuzzy integral for rule aggregation in fuzzy inference systems. Communications in Computer and Information Science, 610, https://doi.org/10.1007/978-3-319-40596-4_8

The fuzzy inference system (FIS) has been tuned and re-vamped many times over and applied to numerous domains. New and improved techniques have been presented for fuzzification, implication, rule composition and defuzzification, leaving one key compo... Read More about Fuzzy integral for rule aggregation in fuzzy inference systems.

Exploring large-scale interactive public illustrations (2016)
Presentation / Conference Contribution
Thorn, E.-C., Rennick-Egglestone, S., Koleva, B., Preston, W., Benford, S., Quinn, A., & Mortier, R. Exploring large-scale interactive public illustrations. Presented at ACM Conference on Designing Interactive Systems (DIS 2016)

We present a research-through-design exploration of transforming large-scale public illustrations into interactive media. We collaborated with creative practitioners to extend an existing visual marker technology to support spatial and layered inter... Read More about Exploring large-scale interactive public illustrations.

An automatic tool for quantification of nerve fibers in corneal confocal microscopy images (2016)
Journal Article
Chen, X., Graham, J., Dabbah, M., Petropoulos, I. N., Tavakoli, M., & Malik, R. (2016). An automatic tool for quantification of nerve fibers in corneal confocal microscopy images. IEEE Transactions on Biomedical Engineering, 64(4), 786-794. https://doi.org/10.1109/TBME.2016.2573642

Objective: We describe and evaluate an automated software tool for nerve-fiber detection and quantification in corneal confocal microscopy (CCM) images, combining sensitive nerve- fiber detection with morphological descriptors. Method: We have evalua... Read More about An automatic tool for quantification of nerve fibers in corneal confocal microscopy images.

Interaction in Motion: Designing Truly Mobile Interaction (2016)
Presentation / Conference Contribution
Mueller, F., Mueller, F., Marshall, J., Dancu, A., & Mueller, F. ‘. (2016, June). Interaction in Motion: Designing Truly Mobile Interaction. Presented at DIS '16: Designing Interactive Systems Conference 2016, Brisbane, QLD, Australia

The use of technology while being mobile now takes place in many areas of people's lives in a wide range of scenarios, for example users cycle, climb, run and even swim while interacting with devices. Conflict between locomotion and system use can re... Read More about Interaction in Motion: Designing Truly Mobile Interaction.

Designing for exploratory play with a hackable digital musical instrument (2016)
Presentation / Conference Contribution
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016, June). Designing for exploratory play with a hackable digital musical instrument. Presented at ACM Conference on Designing Interactive Systems (DIS 2016), Brisbane, QLD, Australia

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.

Unsupervised labelling of sequential data for location identification in indoor environments (2016)
Journal Article
Pérez López, I., Pinchin, J., Brown, M., Blum, J., & Sharples, S. (in press). Unsupervised labelling of sequential data for location identification in indoor environments. Expert Systems with Applications, https://doi.org/10.1016/j.eswa.2016.06.003

In this paper we present indoor positioning within unknown environments as an unsupervised labelling task on sequential data. We explore a probabilistic framework relying on wireless network radio signals and contextual information, which is increasi... Read More about Unsupervised labelling of sequential data for location identification in indoor environments.