Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments
(2007)
Presentation / Conference Contribution
Wietrzyk, B., & Radenkovic, M. Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments. Presented at 2007 Fourth Annual Conference on Wireless on Demand Network Systems and Services
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other sensors, combined with wireless netwo... Read More about Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments.