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Outputs (16)

Development of a Concourse for Two Q- Method Studies Exploring Perspectives of Patients with Multiple Sclerosis and Healthcare Professionals on the Use of Wearable Technology - Lessons Learnt (2024)
Presentation / Conference Contribution
Alsulami, S., Konstantinidis, S. T., & Wharrad, H. (2024, August). Development of a Concourse for Two Q- Method Studies Exploring Perspectives of Patients with Multiple Sclerosis and Healthcare Professionals on the Use of Wearable Technology - Lessons Learnt. Presented at 34th Medical Informatics Europe Conference: Digital Health & Informatics Innovations for Sustainable Health Care Systems (MIE2024), Athens, Greece

This paper presents the generation of a Q-set for two Q studies investigating the perspectives of (1) patients with multiple sclerosis and (2) their healthcare professionals on the use of wearable technology. It describes the adopted Q methodology an... Read More about Development of a Concourse for Two Q- Method Studies Exploring Perspectives of Patients with Multiple Sclerosis and Healthcare Professionals on the Use of Wearable Technology - Lessons Learnt.

Developing a Tool for Assessing the Process of Seeking Health Information: Online Think-Aloud Method (2024)
Journal Article
Alhejaili, A., Wharrad, H., & Windle, R. (2024). Developing a Tool for Assessing the Process of Seeking Health Information: Online Think-Aloud Method. Healthcare, 12(10), Article 1039. https://doi.org/10.3390/healthcare12101039

Nursing students can access massive amounts of online health data to drive cutting-edge evidence-based practice in clinical placement, to bridge the theory–practice gap. This activity requires investigation to identify the strategies nursing students... Read More about Developing a Tool for Assessing the Process of Seeking Health Information: Online Think-Aloud Method.

Implementing internet-based cognitive behavioural therapy (moodgym) for African students with symptoms of low mood during the COVID-19 pandemic: a qualitative feasibilty study (2024)
Journal Article
Ncheka, J. M., Menon, J. A., Davies, E. B., Paul, R., Mwaba, S. O. C., Mudenda, J., …Glazebrook, C. (2024). Implementing internet-based cognitive behavioural therapy (moodgym) for African students with symptoms of low mood during the COVID-19 pandemic: a qualitative feasibilty study. BMC Psychiatry, 24(1), Article 92. https://doi.org/10.1186/s12888-024-05542-4

Background: Online therapies have been shown to be effective in improving students’ mental health. They are cost-effective and therefore have particular advantages in low-income countries like Zambia where mental health resources are limited. This st... Read More about Implementing internet-based cognitive behavioural therapy (moodgym) for African students with symptoms of low mood during the COVID-19 pandemic: a qualitative feasibilty study.

Co-Design of a Reusable Learning Object (RLO) to Address Caregiver Responsive Infant Feeding Behaviours (CRIB) to Prevent Childhood Obesity: A Mixed-Method Protocol (2023)
Journal Article
Porter, L., Matvienko-Sikar, K., Wharrad, H., Spiby, H., Siriwardena, A. N., Howitt, C., …Redsell, S. (2024). Co-Design of a Reusable Learning Object (RLO) to Address Caregiver Responsive Infant Feeding Behaviours (CRIB) to Prevent Childhood Obesity: A Mixed-Method Protocol. Healthcare, 12(1), Article 29. https://doi.org/10.3390/healthcare12010029

Responsive infant feeding is a key strategy for childhood obesity prevention. Responsive feeding involves caregivers responding to infant hunger and satiety cues in a timely and developmentally appropriate manner. There is a dearth of evidence-based... Read More about Co-Design of a Reusable Learning Object (RLO) to Address Caregiver Responsive Infant Feeding Behaviours (CRIB) to Prevent Childhood Obesity: A Mixed-Method Protocol.

Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources (2023)
Journal Article
Antoniou, P. E., Pears, M., Schiza, E. C., Frangoudes, F., Pattichis, C. S., Wharrad, H., …Konstantinidis, S. T. (2023). Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources. Virtual Worlds, 2(1), 75-89. https://doi.org/10.3390/virtualworlds2010005

Immersive experiential technologies find fertile grounds to grow and support healthcare education. Virtual, Augmented, or Mixed reality (VR/AR/MR) have proven to be impactful in both the educational and the affective state of the healthcare student’s... Read More about Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources.

Factors influencing COVID-19 health protective behaviours in Zambian university students with symptoms of low mood (2023)
Journal Article
Ncheka, J. M., Menon, J. A., Davies, E. B., Paul, R., Mwaba, S. O. C., Mudenda, J., …Glazebrook, C. (2023). Factors influencing COVID-19 health protective behaviours in Zambian university students with symptoms of low mood. BMC Public Health, 23(1), Article 336. https://doi.org/10.1186/s12889-023-15073-4

Background Health protective behaviours are crucial in the prevention of the spread of COVID-19, particularly in university students who typically live and study in large groups. Depression and anxiety are common in students and can impact young peo... Read More about Factors influencing COVID-19 health protective behaviours in Zambian university students with symptoms of low mood.

Usability: An introduction to and literature review of usability testing for educational resources in radiation oncology (2022)
Journal Article
Keenan, H. L., Duke, S. L., Wharrad, H. J., Doody, G. A., & Patel, R. S. (2022). Usability: An introduction to and literature review of usability testing for educational resources in radiation oncology. Technical Innovations & Patient Support in Radiation Oncology, 24, 67-72. https://doi.org/10.1016/j.tipsro.2022.09.001

Usability, or the ease with which something can be used, is a key aspect in ensuring end-users can achieve the best possible outcomes from a given educational resource. Ideally usability testing should take place iteratively throughout the design of... Read More about Usability: An introduction to and literature review of usability testing for educational resources in radiation oncology.

The journey from co-creation to impact for digital resources in healthcare (2022)
Presentation / Conference Contribution
Pears, M., Henderson, J., Wharrad, H., & KONSTANTINIDIS, S. (2022, September). The journey from co-creation to impact for digital resources in healthcare. Presented at ALT Annual Conference 2022, Manchester, UK

Co-creating digital resources in healthcare has many processes, pitfalls, and parameters. The development and transition from co-creation to impact requires effective knowledge exchange. This discussion panel will provide opportunity for attendees to... Read More about The journey from co-creation to impact for digital resources in healthcare.

Immerse Yourself in ASPIRE - Adding Persuasive Technology Methodology to the ASPIRE Framework (2022)
Presentation / Conference Contribution
Taylor, M., Wharrad, H., & Konstantinidis, S. (2021, September). Immerse Yourself in ASPIRE - Adding Persuasive Technology Methodology to the ASPIRE Framework. Presented at 24th International Conference on Interactive Collaborative Learning (ICL2021), Dresden, Germany

With their ability to captivate learners and simulate real world scenarios it is little wonder that healthcare education is experiencing rapid growth in the use of Immersive technologies such as Augmented Reality (AR), Virtual Reality (VR) and Extend... Read More about Immerse Yourself in ASPIRE - Adding Persuasive Technology Methodology to the ASPIRE Framework.

Digital Soft Skills of Healthcare Workforce – Identification, Prioritization and Digital Training (2022)
Presentation / Conference Contribution
Konstantinidis, S., Leonardini, L., Stura, C., Richter, P., Tessari, P., Winters, M., …Wharrad, H. (2022). Digital Soft Skills of Healthcare Workforce – Identification, Prioritization and Digital Training. In Mobility for Smart Cities and Regional Development - Challenges for Higher Education Proceedings of the 24th International Conference on Interactive Collaborative Learning (ICL2021), Volume 2 (1118-1129). https://doi.org/10.1007/978-3-030-93907-6_117

Digital technologies are increasingly embedded into healthcare aiming to improve quality of patient care, enhance patients’ safety and cut down economical costs. Healthcare professionals’ digital skills are indeed need enhancement with policies and i... Read More about Digital Soft Skills of Healthcare Workforce – Identification, Prioritization and Digital Training.