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All Outputs (15)

The practical politics of sharing personal data (2017)
Journal Article
Tolmie, P., & Crabtree, A. (in press). The practical politics of sharing personal data. Personal and Ubiquitous Computing, https://doi.org/10.1007/s00779-017-1071-8

The focus of this paper is upon how people handle the sharing of personal data as an interactional concern. A number of ethnographic studies of domestic environments are drawn upon in order to articulate a range of circumstances under which data may... Read More about The practical politics of sharing personal data.

Repacking ‘privacy’ for a networked world (2017)
Journal Article
Crabtree, A., Tolmie, P., & Knight, W. (2017). Repacking ‘privacy’ for a networked world. Computer Supported Cooperative Work, 26(4-6), https://doi.org/10.1007/s10606-017-9276-y

In this paper we examine the notion of privacy as promoted in the digital economy and how it has been taken up as a design challenge in the fields of CSCW, HCI and Ubiquitous Computing. Against these prevalent views we present an ethnomethodological... Read More about Repacking ‘privacy’ for a networked world.

Living with interpersonal data: observability and accountability in the age of pervasive ICT (2017)
Journal Article
Goulden, M., Tolmie, P., Mortier, R., & Lodge, T. (in press). Living with interpersonal data: observability and accountability in the age of pervasive ICT. New Media and Society, https://doi.org/10.1177/1461444817700154

The Internet of Things, alongside existing mobile digital technologies, heralds a world in which pervasive sensing constantly captures data about us. Simultaneous with this technology programme are moves by policymakers to shore up the digital econom... Read More about Living with interpersonal data: observability and accountability in the age of pervasive ICT.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Conference Proceeding
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (995-1008). https://doi.org/10.1145/2998181.2998325

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.

“This has to be the cats” - Personal Data Legibility in Networked Sensing Systems (2016)
Conference Proceeding
Tolmie, P., Crabtree, A., Rodden, T., Colley, J., & Luger, E. (2016). “This has to be the cats” - Personal Data Legibility in Networked Sensing Systems. In CSCW '16: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (491-502). https://doi.org/10.1145/2818048.2819992

© 2016 ACM. Notions like 'Big Data' and the 'Internet of Things' turn upon anticipated harvesting of personal data through ubiquitous computing and networked sensing systems. It is largely presumed that understandings of people's everyday interaction... Read More about “This has to be the cats” - Personal Data Legibility in Networked Sensing Systems.

From front-end to back-end and everything in-between: work practice in game development (2015)
Conference Proceeding
Koleva, B., Tolmie, P., Brundell, P., Benford, S., & Rennick-Egglestone, S. (2015). From front-end to back-end and everything in-between: work practice in game development.

This paper addresses a paucity in the literature of studies of actual game development. It presents the initial findings from a questionnaire addressed to game development companies together with an ethnographic case study that drills into how resour... Read More about From front-end to back-end and everything in-between: work practice in game development.

House rules: the collaborative nature of policy in domestic networks (2015)
Journal Article
Crabtree, A., Rodden, T., Tolmie, P., Mortier, R., Lodge, T., Brundell, P., & Pantidi, N. (2015). House rules: the collaborative nature of policy in domestic networks. Personal and Ubiquitous Computing, 19(1), https://doi.org/10.1007/s00779-014-0771-6

We draw on ethnographic studies to understand the collaborative nature of network policies or rules in domestic settings. We outline the technical nature of network policy in enterprise domains and how this contrasts with the social or collaborative... Read More about House rules: the collaborative nature of policy in domestic networks.

Supporting group interactions in museum visiting (2014)
Conference Proceeding
Tolmie, P., Benford, S., Greenhalgh, C., Rodden, T., & Reeves, S. (2014). Supporting group interactions in museum visiting.

Ethnographic study in two contrasting museums highlights a widespread but rarely documented challenge for CSCW design. Visitors' engagement with exhibits often ends prematurely due to the need to keep up with or attend to fellow group members. We unp... Read More about Supporting group interactions in museum visiting.

Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’ (2013)
Conference Proceeding
Chamberlain, A., Crabtree, A., Davies, M., Glover, K., Reeves, S., Tolmie, P., & Jones, M. (2013). Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’. In Human Interface and the Management of Information. Information and Interaction Design; Lecture Notes in Computer Science (411-420). https://doi.org/10.1007/978-3-642-39209-2_47

This paper outlines and describes the development of a multi-media data aggregation system called Placebooks. Placebooks was developed as a ubiquitous toolkit aimed at allowing people in rural areas to create and share digital books that contained a... Read More about Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’.

Understanding mass participatory pervasive computing systems for environmental campaigns (2013)
Journal Article
Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., …Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-x

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance scien... Read More about Understanding mass participatory pervasive computing systems for environmental campaigns.

Cooking for pleasure (2013)
Book Chapter
Crabtree, A., Tolmie, P., & Rouncefield, M. (2013). Cooking for pleasure. In P. Tolmie, & M. Rouncefield (Eds.), Ethnomethodology at play

Cooking is a mundane feature of everyday life, done by people around the world as a matter of necessity and, for some at least, as the business of pleasure. It seems surprising therefore that food, eating and cooking has, at least until relatively re... Read More about Cooking for pleasure.

A day out in the country (2013)
Book Chapter
Crabtree, A., & Tolmie, P. (2013). A day out in the country. In P. Tolmie, & M. Rouncefield (Eds.), Ethnomethodology at play

It is now commonplace to make strong distinctions between tourism and visiting practices in city environments and rural environments (see LAgroup and Interarts 2005), with significantly different motivations presumed to pertain to the two kinds of ac... Read More about A day out in the country.

"How many bloody examples do you want?" - fieldwork and generalisation (2013)
Conference Proceeding
Crabtree, A., Tolmie, P., & Rouncefield, M. (2013). "How many bloody examples do you want?" - fieldwork and generalisation. In ECSW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25. doi:10.1007/978-1-4471-5346-7_1

The title of this paper comes from comments made by an ‘angry’ ethnographer during a debriefing session. It reflects his frustration with a certain analytic mentality that would have him justify his observations in terms of the number of times he had... Read More about "How many bloody examples do you want?" - fieldwork and generalisation.