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Outputs (3)

Utilizing gravity in movement-based games and play (2015)
Presentation / Conference Contribution
Hämäläinen, P., Marshall, J., Kajastila, R., Byrne, R., & Mueller, F. ‘. (2015, October). Utilizing gravity in movement-based games and play. Presented at CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, London United Kingdom

This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and spor... Read More about Utilizing gravity in movement-based games and play.

The Challenges of Using Biodata in Promotional Filmmaking (2015)
Journal Article
Reeves, S., Martindale, S., Tennent, P., Benford, S., Marshall, J., & Walker, B. (2015). The Challenges of Using Biodata in Promotional Filmmaking. ACM Transactions on Computer-Human Interaction, 22(3), 1-26. https://doi.org/10.1145/2699758

© 2015 ACM. We present a study of how filmmakers collected and visualized physiological data - "biodata" - to construct a series of short promotional films depicting people undergoing "thrilling" experiences. Drawing on ethnographic studies of two ma... Read More about The Challenges of Using Biodata in Promotional Filmmaking.