@article { , title = {Designing Hybrid Gifts}, abstract = {Hybrid gifting combines physical artefacts and experiences with digital interactivity to generate new kinds of gifts. Our review details how gifting is a complex social phenomenon and how digital gifting is less engaging than physical gifting for both givers and receivers. Employing a Research Through Design approach, we developed a portfolio of four hybrid gifting experiences: an augmented advent calendar; edible music tracks; personalized museum tours; and a narrated city walk. Our reflection addresses three concepts: hybrid wrapping where physical gifts become wrapped in digital media and vice versa; the importance of effortful interactions that are visible and pleasurable; and the need to consider social obligation, including opportunities for acknowledgement and reciprocation, dealing with embarrassment, and recognizing the distinction between giving and sharing. Our concepts provide guidance to practitioners who wish to design future gifting experiences while helping HCI researchers engage with the concept of gifting in a nuanced way.}, doi = {10.1145/3398193}, eissn = {1557-7325}, issue = {5}, journal = {ACM Transactions on Computer-Human Interaction}, note = {This article has been accepted for publication but has not yet been assigned a volume or issue number, so it is not ready for public dissemination. We will update the entry as soon as we receive this information. Even though article has been published online the text is not available for download so will have to keep in review till published in issue. No embargo when published. KJB 13.07.20 Email from author (23.07.20) publication of article has been slightly delayed. If 3 month acceptance deadline not met then apply exception 255 (b) KJB 23.07.20}, pages = {1–33}, publicationstatus = {Published}, url = {https://nottingham-repository.worktribe.com/output/4758722}, volume = {27}, keyword = {Computing & Mathematics - Other/Miscellaneous, Social Sciences - Business & Management, Human-Computer Interaction, Gifting, Gift, Digital Gifting, Hybrid, Social Computing, Augmented Reality, Locative Media Audio, Tangible and Embedded Interaction, User Experience Design, Trajectories, Obligation, Embarrassment, Research Through Design}, year = {2020}, author = {Koleva, Boriana and Spence, Jocelyn and Benford, Steve and Kwon, Hyosun and Schnädelbach, Holger and Thorn, Emily and Preston, William and Hazzard, Adrian and Greenhalgh, Chris and Adams, Matt and Row Farr, Ju and Tandavanitj, Nick and Angus, Alice and Lane, Giles} }